Difference between revisions of "Section D 2018"

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(Improvements)
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#[[Allow players to add new words to the game]]
 
#[[Allow players to add new words to the game]]
 
#[[Allow players to save the new AllowedWords back into aqawords.txt]]
 
#[[Allow players to save the new AllowedWords back into aqawords.txt]]
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#[[Allow players to choose the filename for LoadAllowedWords]]
 
#[[High score table feature]]
 
#[[High score table feature]]
 
#[[Time limit when entering choice]]
 
#[[Time limit when entering choice]]

Revision as of 14:43, 20 November 2017

Introduction

You are advised to spend no more than 70 minutes on this section. Questions will use the Skeleton Program and the Preliminary Material.

This page will identify some of the alterations / improvements that can be made to the skeleton program. It is important to explain what problem the alteration is tackling, and explain how to make the improvement itself.

Improvements

  1. How would you increase the maximum size of a players hand
  2. If the player spells a ten or more letter word, they should receive a 200 point bonus
  3. Provide a method for the player to swap their entire hand
  4. Provide a method for the player to swap 5 random tiles from their hand
  5. If a player presses enter without typing a word it is an invalid move
  6. If a player enters a number not in the options it is treated as a word
  7. Create a method to list the words available within a given hand
  8. Allow a player to buy a vowel for 10 points
  9. Allow players to skip and end their turn
  10. Save Game Feature
  11. Alert the User if aqawords.txt File is Missing
  12. Allow players to add new words to the game
  13. Allow players to save the new AllowedWords back into aqawords.txt
  14. Allow players to choose the filename for LoadAllowedWords
  15. High score table feature
  16. Time limit when entering choice
  17. Inappropriate word filter
  18. Ask user to confirm their word choice
  19. Bonus points at end of game for longest and highest scored words
  20. Deduct points from score if invalid word entered
  21. Display list of words (valid and invalid) used by each player at the end of the game
  22. Display the highest scored word by each player at the end of the game
  23. Wild card / blank tile added
  24. The player that has the letter that is closest to “A” will begin the game. A blank tile will win the start of the game
  25. In queue class definition, make use of the IsEmpty method in Show method
  26. Add the ability to set the player names

Extensions