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Showing below up to 100 results in range #101 to #200.
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- Copyright, Designs and Patent Act (10:20, 16 June 2017)
- Rectangle Bounds Collision (12:21, 15 September 2017)
- PHP Session (21:16, 15 September 2017)
- Installing MonoDevelop (14:11, 21 September 2017)
- Game states (08:41, 12 October 2017)
- GeonBit Class Example (10:16, 18 October 2017)
- Monkey Tap (10:47, 24 October 2017)
- Dino (10:56, 27 October 2017)
- My Full Example of GeonBit & Classes (10:55, 30 October 2017)
- Creating A Player (14:31, 1 November 2017)
- QueueOfTiles Variables (12:31, 14 November 2017)
- QueueOfTiles Constructor (12:42, 14 November 2017)
- FillHandWithTiles (13:08, 14 November 2017)
- AddEndOfTurnTiles (13:18, 14 November 2017)
- CreateTileDirectory (13:47, 14 November 2017)
- GetNewTileChoice (13:54, 14 November 2017)
- HaveTurn (13:55, 14 November 2017)
- PlayGame (13:56, 14 November 2017)
- Main Section 2018 (13:59, 14 November 2017)
- QueueOfTiles Purpose (14:02, 14 November 2017)
- LoadAllowedWords (14:18, 14 November 2017)
- GetChoice (14:29, 14 November 2017)
- IsEmpty (14:31, 14 November 2017)
- UpdateScoreWithPenalty (14:35, 14 November 2017)
- GetScoreForWord (14:37, 14 November 2017)
- UpdateAfterAllowedWord (14:42, 14 November 2017)
- Show (14:43, 14 November 2017)
- DisplayTileValues (14:43, 14 November 2017)
- Add (14:45, 14 November 2017)
- DisplayMenu (14:45, 14 November 2017)
- DisplayTilesInHand (14:58, 14 November 2017)
- Remove (14:59, 14 November 2017)
- CheckWordIsValid (14:59, 14 November 2017)
- CheckWordIsInTiles (15:16, 14 November 2017)
- GetStartingHand (15:27, 14 November 2017)
- How would you increase the maximum size of a players hand (18:40, 14 November 2017)
- If the player spells a ten or more letter word, they should receive a 200 point bonus (18:45, 14 November 2017)
- If a player enters a number not in the options it is treated as a word (21:10, 14 November 2017)
- Provide a method for the player to swap their entire hand (21:12, 14 November 2017)
- If a player presses enter without typing a word it is an invalid move (18:24, 15 November 2017)
- Unused Variables 2018 (09:19, 16 November 2017)
- DisplayWinner (10:06, 16 November 2017)
- Section C 2018 (10:10, 16 November 2017)
- Allow a player to buy a vowel for 10 points (11:20, 16 November 2017)
- Provide a method for the player to swap 5 random tiles from their hand (11:27, 16 November 2017)
- Ask user to confirm their word choice (15:16, 16 November 2017)
- Allow players to skip and end their turn (09:17, 17 November 2017)
- Deduct points from score if invalid word entered (10:37, 20 November 2017)
- Create a method to list the words available within a given hand (11:06, 20 November 2017)
- Add the ability to set the player names (14:05, 20 November 2017)
- Allow players to save the new AllowedWords back into aqawords.txt (14:41, 20 November 2017)
- Allow players to choose the filename for LoadAllowedWords (14:50, 20 November 2017)
- Allow players to add new words to the game (15:33, 20 November 2017)
- 2017 New Spec (10:15, 22 November 2017)
- 2017 A Level (10:20, 22 November 2017)
- Section A Prog (10:22, 22 November 2017)
- Constants - 2018 (11:18, 30 November 2017)
- PHP Arrays (11:09, 20 December 2017)
- PHP Functions (11:17, 20 December 2017)
- PHP (13:54, 20 December 2017)
- PHP more forms (14:03, 20 December 2017)
- PHP filters (09:53, 21 December 2017)
- PHP MySQL (09:57, 21 December 2017)
- Get tile texture from map (09:47, 8 February 2018)
- Alert the User if aqawords.txt File is Missing (10:40, 19 February 2018)
- High score table feature (11:21, 19 February 2018)
- CheckWordIsValid uses a linear search, program a binary search instead (15:07, 19 February 2018)
- Drawing shapes (22:28, 21 February 2018)
- Mouse input (17:50, 22 February 2018)
- Allow users to check the word before they play the word (15:04, 23 February 2018)
- Moving shapes (09:59, 28 February 2018)
- Drawing images (14:58, 1 March 2018)
- Using Sprites (17:03, 10 March 2018)
- Using classes (09:19, 13 March 2018)
- Collisions (16:14, 14 March 2018)
- Drawing a Tiled Map (12:11, 28 March 2018)
- Creating a game save (08:32, 4 May 2018)
- Make the letters K V X Y Z Q 4 points instead of the current 3 (09:39, 14 May 2018)
- When a word is valid, display the word and the score for the word (09:58, 14 May 2018)
- 1, 2, or 3 letter words should incur a penalty (10:26, 14 May 2018)
- Display list of words (valid and invalid) used by each player at the end of the game (09:57, 24 May 2018)
- Bonus points at end of game for longest and highest scored words (09:59, 24 May 2018)
- Display the highest scored word by each player at the end of the game (10:24, 24 May 2018)
- Time limit when entering choice (14:16, 24 May 2018)
- The player that has the letter that is closest to “A” will begin the game. A blank tile will win the start of the game (15:11, 24 May 2018)
- In queue class definition, make use of the IsEmpty method in Show method (15:23, 24 May 2018)
- Learning languages (15:44, 24 May 2018)
- Maths and concepts (15:45, 24 May 2018)
- Inheritance Diagrams (21:07, 6 June 2018)
- Square.Tiled Class (08:27, 8 June 2018)
- Half Adder / Full Adder (14:35, 10 June 2018)
- Private - Public IP Addresses (16:24, 10 June 2018)
- Network Address Translation (16:27, 10 June 2018)
- Instructions (09:53, 11 June 2018)
- Linear Search (10:34, 11 June 2018)
- Tree Traversals (12:36, 11 June 2018)
- Reverse Polish (12:38, 11 June 2018)
- Text Files (12:59, 11 June 2018)
- Binary Files (13:00, 11 June 2018)
- Encapsulation (13:06, 11 June 2018)