Difference between revisions of "MonoGame Tutorials"

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==External Tutorials==
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MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on  '''[[Section A AL#Fundamentals of programming |THIS]]''' page.
===Beginner===
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[[Bricks]]
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=Basic Skills=
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[[Creating A Project]]
  
[[Dino]]
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[[Using SpriteFont]]
  
[[Monkey Tap]]
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[[Drawing Textures]]
  
[https://www.youtube.com/playlist?list=PLcQUM4MNvSeTXMdx9peqnNi7RVzQ3jpRC Youtube MonoGame PlayList]
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[[Drawing Shapes]]
  
[https://www.pluralsight.com/courses/monogame MonoGame on Pluralsight (Sign up for a free trial)]
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[[Keyboard Input]]
  
[https://www.phstudios.com/monogame-basics-series/ monogame-basics-series]
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[[Mouse or touch control Input]]
  
[https://www.youtube.com/playlist?list=PLV27bZtgVIJqoeHrQq6Mt_S1-Fvq_zzGZ Youtube Tutorial Series]
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[[Audio Playback]]
  
[https://www.youtube.com/playlist?list=PL667AC2BF84D85779 XNA YouTube tutorials from same source as above]
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[[Video Playback]]
  
===Moderate===
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[[Screen Settings]]
[http://gameprogrammingadventures.org/a-summoners-tale-series/ Adventure game tutorial series]
 
  
[https://www.cs.cornell.edu/courses/cs3152/2014sp/materials/programming.php Degree level MonoGame]
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[[Animation]]
  
[https://www.phstudios.com/monogame-advanced-series/ monogame-advanced-series]
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[[Game states]]
  
==Different type of Game==
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[[Using Timers]]
===Tower Defence===
 
[http://xnatd.blogspot.com/2009/02/ok-so-first-part-of-our-tower-defence.html Tutorial 1 : Drawing the level.]
 
  
[http://xnatd.blogspot.com/2009/03/tutorial-2-levels.html Tutorial 2 : Create a Sprite base class.]
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=Player Class Example=
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[[Creating A Player]]
  
[http://xnatd.blogspot.com/2010/09/tutorial-3-enemy-class.html Tutorial 3 : Creating the Enemy class.]
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[[Creating An Instance of Your Player]]
  
[http://xnatd.blogspot.com/2010/09/tutorial-4-waypoints.html Tutorial 4 : Adding way-points and enemy movement.]
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[[Adding and Processing Player Input]]
  
[http://xnatd.blogspot.com/2010/09/tutorial-5-towers.html Tutorial 5 : Making a base Tower class.]
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=Collision Detection=
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[[Rectangle Bounds Collision]]
  
[http://xnatd.blogspot.com/2010/09/tutorial-6-tower-management.html Tutorial 6 : Tower placement and management.]
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[[Basic Per Pixel Collision]]
  
[http://xnatd.blogspot.com/2010/10/tutorial-7-firepower.html Tutorial 7 : Extending the tower class and adding projectiles.]
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=Using Tiled Maps=
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===Squared.Tiled===
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[[setup and map example]]
  
[http://xnatd.blogspot.com/2010/10/tutorial-8-waves-featuring-tower.html Tutorial 8 : Adding a wave of enemies.]
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===TiledSharp===
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[[using a tmx map in monogame]]
  
[http://xnatd.blogspot.com/2010/10/tutorial-9-multiple-waves.html Tutorial 9 : Adding multiple waves]
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===TiledCS===
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[[Using TiledCS]]
  
[http://xnatd.blogspot.com/2010/12/tutorial-10-creating-basic-gui.html Tutorial 10 : Creating the GUI (Part 1)]
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===TiledNet===
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[[Using TiledNet]]
  
[http://xnatd.blogspot.com/2010/12/tutorial-11-creating-gui-part-2.html Tutorial 11 : Creating the GUI (Part 2)]
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===TiledLib===
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[[Using TiledLib]]
  
[http://xnatd.blogspot.com/2011/01/tutorial-12-adding-new-tower-type.html Tutorial 12 : Adding a New Tower Type]
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=Player Bounds=
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[[Player Bounds]]
  
[http://xnatd.blogspot.com/2011/01/tutorial-13-adding-slow-tower.html Tutorial 13 : Adding the Slow Tower]
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=Game UI=
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===GeonBit===
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[[GeonBit example]]
  
[http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html Tutorial 14 : Polishing the Game]
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===Ruminate===
  
[http://xnatd.blogspot.com/2011/02/tutorial-145-drag-and-drop-towers.html Tutorial 14.5 : Drag and Drop Towers]
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[[Ruminate Example]]
  
====Pathfinding Tutorials : ====
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===Myra===
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[[Myra Example]]
  
[http://xnatd.blogspot.com/2011/06/pathfinding-tutorial-part-1.html A* Pathfinding Tutorial : Part 1]
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===Steropes===
  
[http://xnatd.blogspot.com/2011/08/pathfinding-tutorial-part-2.html A* Pathfinding Tutorial : Part 2]
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[[Steropes Example]]
  
[http://xnatd.blogspot.com/2011/12/pathfinding-tutorial-part-3.html A* Pathfinding Tutorial : Part 3]
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===SimpleText UI Example===
  
===Platformer===
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[[SimpleText UI Example]]
  
[https://www.youtube.com/playlist?list=PLE500D63CA505443B XNA Platformer Made Easy (YouTube)]
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=Special Effects=
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[[Screen Brightness]]
  
===RPG===
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[[Screen Shake]]
[https://www.youtube.com/playlist?list=PLHJE4y54mpC5hrlDv8yFHPfrSNhqFoA0h MonoGame RPG Made Easy (YouTube)]
 
  
====Tutorial Series====
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[[Parallax Scrolling]]
[https://roguesharp.wordpress.com/2014/05/18/tutorial-1-roguelike-map-generation-using-roguesharp-and-monogame/ Tutorial 1 – Map Generation]
 
  
[https://roguesharp.wordpress.com/2014/05/24/tutorial-2-roguelike-field-of-view-calculation-using-roguesharp-and-monogame/ Tutorial 2 – Field-of-View Calculation]
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[[Explosions]]
  
[https://roguesharp.wordpress.com/2014/05/30/tutorial-3-roguelike-map-exploration-using-roguesharp-and-monogame/ Tutorial 3 – Exploring the Map]
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[[Field of View / No Mask]]
  
[https://roguesharp.wordpress.com/2014/06/09/tutorial-4-roguelike-pathfinding-using-roguesharp-and-monogame/ Tutorial 4 – Pathfinding]
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[[Field of View / Mask]]
  
[https://roguesharp.wordpress.com/2014/07/13/tutorial-5-creating-a-2d-camera-with-pan-and-zoom-in-monogame/ Tutorial 5 – 2D Camera Setup]
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=Networked / Multiplayer=
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===LiteNetLib===
  
[https://roguesharp.wordpress.com/2014/08/30/tutorial-6-roguelike-combat-using-roguesharp-and-monogame/ Tutorial 6 – Combat]
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[[Setup LiteNetLib]]
  
==TRC Tutorials==
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[[Example LiteNetLib]]
===Basic Skills===
 
You should start by creating a new project, remember to give it a suitable name and test it runs before you start.
 
  
[[Creating A Player]]
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[[RPG LiteNetLib]]
  
[[Creating An Instance of Your Player]]
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===Lidgren.Network===
  
[[Adding and Processing Player Input]]
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[[Lidgren.Network]]
  
[[Mouse or touch control Input]]
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=Save Game / Check Points=
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[[Creating a game save]]
  
[[Animate the Player]]
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=Related Skills=
 
 
[[Using SpriteFont]]
 
 
 
[[Game states]]
 
 
 
===Collision Detection===
 
[[Rectangle Bounds Collision]]
 
 
 
[[Basic Per Pixel Collision]]
 
 
 
[[Per Pixel Collision |Advanced Per Pixel Collision]]
 
 
 
===Game UI===
 
[[GeonBit example]]
 
 
 
[[GeonBit Class Example]]
 
 
 
===Related Skills===
 
 
[[Generating and using XNB files]]
 
[[Generating and using XNB files]]
  
==Tiled==
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=Full Tutorials=
===Tiled Website and Download===
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[[Bricks]]
  
[http://www.mapeditor.org/ Tiled Map Editor]
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[[Dino]]
  
===Tutorials for using Tiled===
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[[Monkey Tap]]
 
 
[http://doc.mapeditor.org/ Offical Tiled Tutorials]
 
 
 
[https://gamedevelopment.tutsplus.com/tutorials/introduction-to-tiled-map-editor-a-platform-agnostic-tool-for-level-maps--gamedev-2838 Tiled Basics]
 
 
 
[https://www.youtube.com/playlist?list=PLpWTFopWU5f3xgvztkivtEcYmocD-Xigt Tiled Youtube Playlist Series]
 
 
 
[http://www.gamefromscratch.com/post/2014/04/15/A-quick-look-at-Tiled-An-open-source-2D-level-editor.aspx Written Version of Above Tutorials]
 
 
 
===Squared.Tiled to Draw Maps===
 
[[setup and map example]]
 
 
 
===TiledSharp to Draw Maps===
 
[[using a tmx map in monogame]]
 
 
 
=Game Resources=
 
==Game Art==
 
===Home Page===
 
[http://opengameart.org/ Open Game Art]
 
 
 
==MonoGame.Extended==
 
===Install Method 1===
 
MonoGame.Extended GitHub, you must have MonoGame installed first, get it from here:
 
 
 
[https://github.com/craftworkgames/MonoGame.Extended Add functions to MonoGame - including Tiled maps]
 
  
===Install Method 2===
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[[Simple Tower]]
Alternatively, open your game project and click the project tab and select "Manage NuGet Packages". Within the NuGet package manager search for MonoGame.Extended, you will need to install this plus also:
 
  
#MonoGame.Extended.Content.Pipeline
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[[Simple RPG]]
#MonoGame.Extended.Tiled
 
#MonoGame.Extended.Graphics
 
  
These may also require some setup, read the '''readme.txt''' files when the new packages are installed.
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[[Simple Platform]]
  
===MonoGame.Extended Resources===
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[[Simple Racer]]
  
[http://community.monogame.net/c/extended MonoGame.Extended Forum]
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[[Simple Beat Em Up]]
  
[http://craftworkgames.github.io/MonoGame.Extended/ MonoGame.Extended Wiki]
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=External Resources=
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[[External Resources]]

Latest revision as of 11:44, 26 May 2024

MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on THIS page.

Basic Skills

Creating A Project

Using SpriteFont

Drawing Textures

Drawing Shapes

Keyboard Input

Mouse or touch control Input

Audio Playback

Video Playback

Screen Settings

Animation

Game states

Using Timers

Player Class Example

Creating A Player

Creating An Instance of Your Player

Adding and Processing Player Input

Collision Detection

Rectangle Bounds Collision

Basic Per Pixel Collision

Using Tiled Maps

Squared.Tiled

setup and map example

TiledSharp

using a tmx map in monogame

TiledCS

Using TiledCS

TiledNet

Using TiledNet

TiledLib

Using TiledLib

Player Bounds

Player Bounds

Game UI

GeonBit

GeonBit example

Ruminate

Ruminate Example

Myra

Myra Example

Steropes

Steropes Example

SimpleText UI Example

SimpleText UI Example

Special Effects

Screen Brightness

Screen Shake

Parallax Scrolling

Explosions

Field of View / No Mask

Field of View / Mask

Networked / Multiplayer

LiteNetLib

Setup LiteNetLib

Example LiteNetLib

RPG LiteNetLib

Lidgren.Network

Lidgren.Network

Save Game / Check Points

Creating a game save

Related Skills

Generating and using XNB files

Full Tutorials

Bricks

Dino

Monkey Tap

Simple Tower

Simple RPG

Simple Platform

Simple Racer

Simple Beat Em Up

External Resources

External Resources