Difference between revisions of "MonoGame Tutorials"
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[[Game states]] | [[Game states]] | ||
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[[Creating A Player]] | [[Creating A Player]] | ||
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[[Adding and Processing Player Input]] | [[Adding and Processing Player Input]] | ||
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=Collision Detection= | =Collision Detection= | ||
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===Squared.Tiled=== | ===Squared.Tiled=== | ||
[[setup and map example]] | [[setup and map example]] | ||
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===TiledSharp=== | ===TiledSharp=== | ||
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[[Using TiledLib]] | [[Using TiledLib]] | ||
− | + | =Player Bounds= | |
[[Player Bounds]] | [[Player Bounds]] | ||
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[[Steropes Example]] | [[Steropes Example]] | ||
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===SimpleText UI Example=== | ===SimpleText UI Example=== | ||
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[[Explosions]] | [[Explosions]] | ||
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+ | [[Field of View / Mask]] | ||
=Networked / Multiplayer= | =Networked / Multiplayer= |
Revision as of 18:30, 29 March 2024
MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on THIS page.
Basic Skills
Player Class Example
Creating An Instance of Your Player
Adding and Processing Player Input
Collision Detection
Using Tiled Maps
Squared.Tiled
TiledSharp
TiledCS
TiledNet
TiledLib
Player Bounds
Game UI
GeonBit
Ruminate
Myra
Steropes
SimpleText UI Example
Special Effects
Networked / Multiplayer
LiteNetLib
Lidgren.Network
Save Game / Check Points
Related Skills
Generating and using XNB files