User contributions
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- 14:00, 22 December 2021 (diff | hist) . . (+726) . . 2022 - No error message is displayed if the user attempts to play two consecutive cards of the same tool type (current)
- 10:05, 16 December 2021 (diff | hist) . . (+595) . . Relating models in Django, ie Primary key to Foreign Key (→The Form) (current)
- 13:12, 8 December 2021 (diff | hist) . . (+181) . . 2022 - There is a load game feature but no way of saving a game (→CardCollection class) (current)
- 13:07, 8 December 2021 (diff | hist) . . (+93) . . 2022 - There is a load game feature but no way of saving a game (→Lock class)
- 13:06, 8 December 2021 (diff | hist) . . (+252) . . 2022 - There is a load game feature but no way of saving a game (→Lock class)
- 16:21, 7 December 2021 (diff | hist) . . (+1,415) . . N 2022 - Allow the player to choose either a random lock or a specific lock number (Created page with "The game currently selects a random lock, find the SetupGame method of the BreakThrough class: <syntaxhighlight lang=c#> private void SetupGame() {...") (current)
- 16:14, 7 December 2021 (diff | hist) . . (+86) . . Section D 2022 (→Functionality)
- 16:29, 6 December 2021 (diff | hist) . . (+115) . . Section D 2022 (→Simple Improvements)
- 16:29, 6 December 2021 (diff | hist) . . (-115) . . Section D 2022 (→Functionality)
- 16:29, 6 December 2021 (diff | hist) . . (+1,182) . . N 2022 - No error message is displayed if the user attempts to play two consecutive cards of the same tool type (Created page with "You will first need to find the PlayCardToSequence method in the BreakThrough Class: <syntaxhighlight lang=c#> private void PlayCardToSequence(int cardChoice) {...")
- 14:08, 5 December 2021 (diff | hist) . . (+115) . . Section D 2022 (→Functionality)
- 16:08, 3 December 2021 (diff | hist) . . (0) . . N File:TRCCobrasLogo.png (current)
- 16:04, 3 December 2021 (diff | hist) . . (0) . . N File:TRCEsportsLogo.png (current)
- 16:02, 3 December 2021 (diff | hist) . . (0) . . File:Logo V3.png (Admin uploaded a new version of File:Logo V3.png) (current)
- 16:01, 3 December 2021 (diff | hist) . . (0) . . File:TRC Esports.png (Admin uploaded a new version of File:TRC Esports.png) (current)
- 17:27, 27 November 2021 (diff | hist) . . (+3) . . 2022 - Allow the player to create a new lock (→What you need to do) (current)
- 17:26, 27 November 2021 (diff | hist) . . (+716) . . N 2022 - Allow the player to create a new lock (Created page with "=What you need to do= * Create a new method in the BreakThrough class called 'NewLock()'. Now inside this new method: * output the message 'How many conditions' * read in the...")
- 17:15, 27 November 2021 (diff | hist) . . (+50) . . Section D 2022 (→Functionality)
- 16:13, 27 November 2021 (diff | hist) . . (+29) . . Section D 2022 (→Extension)
- 10:17, 27 November 2021 (diff | hist) . . (+129) . . Drawing Shapes
- 10:09, 27 November 2021 (diff | hist) . . (-1,444) . . Drawing Shapes (→Primitives)
- 18:24, 21 November 2021 (diff | hist) . . (+9) . . 2022 - There is a load game feature but no way of saving a game (→SaveGame method)
- 18:22, 21 November 2021 (diff | hist) . . (+51) . . 2022 - There is a load game feature but no way of saving a game (→What does a save game need to write)
- 18:20, 21 November 2021 (diff | hist) . . (+1,013) . . 2022 - There is a load game feature but no way of saving a game (→What you need to do)
- 12:23, 18 November 2021 (diff | hist) . . (+26) . . 2022 - Implement a count of the cards remaining in the deck (→What you need to do) (current)
- 12:22, 18 November 2021 (diff | hist) . . (0) . . 2022 - You cause an exception if you enter a card number out of the range 1-5 (→What you need to do) (current)
- 12:22, 18 November 2021 (diff | hist) . . (+1) . . 2022 - You cause an exception if you enter a card number out of the range 1-5 (→What you need to do)
- 12:21, 18 November 2021 (diff | hist) . . (+243) . . 2022 - You cause an exception if you enter a card number out of the range 1-5 (→What you need to do)
- 12:18, 18 November 2021 (diff | hist) . . (0) . . 2022 - You cause an exception if you enter a card number out of the range 1-5 (→What you need to do)
- 12:16, 18 November 2021 (diff | hist) . . (+217) . . 2022 - When you start the game it automatically loads a saved game, adapt it to ask which game to load (→Issue) (current)
- 12:15, 18 November 2021 (diff | hist) . . (+142) . . 2022 - When you start the game it automatically loads a saved game, adapt it to ask which game to load (→What you need to do)
- 12:10, 18 November 2021 (diff | hist) . . (+8) . . 2022 - Add a retrieve card (→Process Method Of RetrieveCard) (current)
- 12:09, 18 November 2021 (diff | hist) . . (+204) . . 2022 - Add a retrieve card (→Process Method Of RetrieveCard)
- 12:07, 18 November 2021 (diff | hist) . . (+1) . . 2022 - Add a retrieve card (→Getting Dealt A RetrieveCard)
- 12:07, 18 November 2021 (diff | hist) . . (+376) . . 2022 - Add a retrieve card (→Getting Dealt A RetrieveCard)
- 12:05, 18 November 2021 (diff | hist) . . (+125) . . 2022 - Add a retrieve card (→What you need to do)
- 12:03, 18 November 2021 (diff | hist) . . (+827) . . 2022 - Add a retrieve card (→What you need to do)
- 11:45, 14 November 2021 (diff | hist) . . (+3) . . 2022 - Add a retrieve card (→Task)
- 11:43, 14 November 2021 (diff | hist) . . (+80) . . 2022 - Implement a count of the cards remaining in the deck
- 11:41, 14 November 2021 (diff | hist) . . (0) . . 2022 - You cause an exception if you enter a card number out of the range 1-5 (→Issue)
- 17:09, 13 November 2021 (diff | hist) . . (+783) . . N 2022 - Add a retrieve card (Created page with "=Task= Create a new card child class for a Retrieve card. If a player draws a retrieve card they are able to retrieve one card from the discard pile and return it to their h...")
- 16:56, 13 November 2021 (diff | hist) . . (+31) . . Section D 2022 (→Extension)
- 16:54, 13 November 2021 (diff | hist) . . (-67) . . Section D 2022 (→Functionality)
- 16:48, 13 November 2021 (diff | hist) . . (+1,799) . . N 2022 - There is a load game feature but no way of saving a game (Created page with "=Issue= The program contains the code required to load a game, but doesn't contain the code to save a game. The LoadGame method of the BreakThrough class can be seen below:...")
- 16:42, 13 November 2021 (diff | hist) . . (+493) . . N 2022 - Implement a count of the cards remaining in the deck (Created page with "=Issue= A player loses if they run out of cards in the deck without solving the locks. However the program doesn't give any indication of how many cards are left in the deck....")
- 16:37, 13 November 2021 (diff | hist) . . (+851) . . N 2022 - You cause an exception if you enter a card number out of the range 1-5 (Created page with "=Issue= When you are asked to enter a card number you can enter invalid values (ie not 1 to 5). The GetCardChoice method of the BreakThrough class is what gets the value from...")
- 16:28, 13 November 2021 (diff | hist) . . (+1,301) . . N 2022 - When you start the game it automatically loads a saved game, adapt it to ask which game to load (Created page with "=Issue= When you currently start the game you are prompted "Enter L to load a game from a file, anything else to play a new game:> ". This can be found in the SetupGame method...")
- 16:21, 13 November 2021 (diff | hist) . . (-2) . . Section D 2022 (→Simple Improvements)
- 16:20, 13 November 2021 (diff | hist) . . (-78) . . Section D 2022 (→Investigate List)
- 16:20, 13 November 2021 (diff | hist) . . (+4) . . Section D 2022 (→Functionality)
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