2022 - There is a load game feature but no way of saving a game
Issue
The program contains the code required to load a game, but doesn't contain the code to save a game.
The LoadGame method of the BreakThrough class can be seen below:
private bool LoadGame(string fileName)
{
string LineFromFile;
string LineFromFile2;
try
{
using (StreamReader MyStream = new StreamReader(fileName))
{
LineFromFile = MyStream.ReadLine();
Score = Convert.ToInt32(LineFromFile);
LineFromFile = MyStream.ReadLine();
LineFromFile2 = MyStream.ReadLine();
SetupLock(LineFromFile, LineFromFile2);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Hand);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Sequence);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Discard);
LineFromFile = MyStream.ReadLine();
SetupCardCollectionFromGameFile(LineFromFile, Deck);
}
return true;
}
catch
{
Console.WriteLine("File not loaded");
return false;
}
}
The easiest way to figure out how to save a file is to use the LoadGame sequence, every MyStream.ReadLine() will read one line of the text file. You therefore need to reverse the process.
What you need to do
- Study what the LoadGame method reads line by line
- Now get these values in turn & write it to a text file