Section D 2017
Introduction
You are advised to spend no more than 70 minutes on this section. Questions will use the Skeleton Program and the Preliminary Material.
This page will identify some of the alterations / improvements that can be made to the skeleton program. It is important to explain what problem the alteration is tackling, and explain how to make the improvement itself.
Improvements
- Add the code to allow foxes to have a gender
- Make the probability of a rabbit dying increase with age, ie extra 5% per term
- Reduce the reproductive rate of a rabbit with age
- Add a way for a disease to kill rabbits in warrens
- Implementing weather changes that affect animals
- Storm or fire affects number of animals in a certain radius
- Validation for menu options for the coordinate input
- Constraints for number of animals placed (when option two is selected)
- Create extra presets, such as Rabbits Only or Fox Land of Plenty
- Display a message when a cell with no fox is selected for fox inspection...Adding a loop too
- Display a message when a cell with no warren is selected for warren inspection...Adding a loop too
- A fox moves in a random direction if they haven't eaten enough food that turn
- Foxes have a random chance to move towards the closest warren each time period
- If a fox eats more food than it needs its reproduction rate/coefficient increases
- If a rabbit is contained within a warren, create a den class for foxes
Extension of the Skeleton Program
One question is likely to focus on adding new features and functionality to the program. With the skeleton program and the way it is written this is likely to be to create another prey animal for the fox. This section will document how to achieve this. Other extensions will also be covered over time.