Difference between revisions of "Using classes"

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(Sprite Classes)
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We will also need to create an instance of the class:
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We will also need to create an instance of the class within the setup section of your program (ie not game loop):
  
 
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         self.next_update_time = 0 # update() hasn’t been called yet.
 
         self.next_update_time = 0 # update() hasn’t been called yet.
  
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We can now call the update method in the game loop:
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h.update(h, pos)
 
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Revision as of 15:41, 12 March 2018

Sprite Classes

We can create a new class for a player by creating a sub-class of Sprite. We will then inherit all of the functions of the sprite class. We have also created an init method which must be passed the inital_position of the sprite.

class HeroSprite(pygame.sprite.Sprite):
    image = None

    def __init__(self, initial_position):
        pygame.sprite.Sprite.__init__(self) # run the init for the base class
        if HeroSprite.image is None:
            HeroSprite.image = pygame.image.load("hero.png") # load image for sprite
        self.image = HeroSprite.image # set image for the sprite
        self.rect = self.image.get_rect() # set rectangle for sprite
        self.rect.topleft = initial_position # set position to value passed into method
        self.going_down = True # Start going downwards
        self.next_update_time = 0 # update() hasn’t been called yet.

We will also need to create an instance of the class within the setup section of your program (ie not game loop):

pos = [0,0]
h = HeroSprite
h.__init__(h, pos)

We can also create an update method which can be used to update position and so on:

class HeroSprite(pygame.sprite.Sprite):
    image = None

    def update(self, new_position):
        self.rect.topleft = new_position

    def __init__(self, initial_position):
        pygame.sprite.Sprite.__init__(self) # run the init for the base class
        if HeroSprite.image is None:
            HeroSprite.image = pygame.image.load("hero.png") # load image for sprite
        self.image = HeroSprite.image # set image for the sprite
        self.rect = self.image.get_rect() # set rectangle for sprite
        self.rect.topleft = initial_position # set position to value passed into method
        self.going_down = True # Start going downwards
        self.next_update_time = 0 # update() hasn’t been called yet.

We can now call the update method in the game loop:

h.update(h, pos)