Difference between revisions of "Sound"

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(Calculating File Size)
(Calculating File Size)
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# There is 5000 samples per second & each sample is 2 byte (16 bits)
 
# There is 5000 samples per second & each sample is 2 byte (16 bits)
 
 
# 1 second of sound will be 5000 x 2 = 10,000 Bytes
 
# 1 second of sound will be 5000 x 2 = 10,000 Bytes
 
 
# 10 seconds of sound will be 5000 x 20 = 100,000 Bytes
 
# 10 seconds of sound will be 5000 x 20 = 100,000 Bytes
  

Revision as of 16:59, 5 March 2017

Incomplete Needs Quiz

Converting analogue to digital sound

The following image demonstrates how sound files are created when they are inputted through devices such as a microphone:

600px-Analogue Digital Conversion.png

Representing Sound

To store sound, a digitizer is needed to convert the analogue sound into digital sound. An analogue to digital converter carries out these conversions. 16 bit ADC is enough for CD quality sound. For High-Res audio, you can get audio files that are at 24 bit.

Sampling Rate

The sampling rate or frequency is the number of samples taken per second. It is measured in hertz (Hz)?. The higher the sampling rate the more accurate the representation of the sound. But the higher the sampling rate, the bigger the file size will be as there will be more data the is being stored

Sampling Resolution

The sampling resolution is the number of bits assigned to each sample. The number of bits assigned allows for a wider range of sounds to be displayed. For example, if only one bit is used it can only be either 1 or 0, giving an option of only two different sounds, where as if 8 bits are used there are a possible 255 different sounds that can be recorded and then replayed. In a way, your PC bleeper speaker is one bit as it only produces one tone when there is a error on your computer and then your actual speakers that you listen to music to will be 8 bit sound as you can play 255 different sounds on it.

Calculating File Size

A sound is sampled at 5Khz (5000Hz) and the sample resolution is 16 bits:

  1. There is 5000 samples per second & each sample is 2 byte (16 bits)
  2. 1 second of sound will be 5000 x 2 = 10,000 Bytes
  3. 10 seconds of sound will be 5000 x 20 = 100,000 Bytes

Nyquist's Theorem

In 1928 Harry Nyquist found that in order to sample any sound at a similar quality to how it is in real life, you must use a sampling rate at double the frequency of the original sound. The result will be the closest possible to the original sound, because recording at double the frequency allows for all of the changes in the sound such as pitch to be captured digitally at a high quality.

Audio Compression

Audio compression is used to lower the space that a digital sound file takes up by removing sounds that humans won't be able to pick up listening to it. For example, in a song with guitar and drums, when there is a drum hit, the guitar will drown out in the background and become inaudible, so this data is removed to save memory, which is useful for devices like phones with a limited memory.

Synthesising Sound

Sound can be synthesised with MIDI (Musical Instrument Digital Interface), which records information about each note - such as duration, pitch, tempo, instrument and volume - and recreates that note when played. When using MIDI it is hard to replecate the proper soud as it would have to be played through note by note and would be a synthetic sound, in some cases it's good like in pop music but in other cases usually not. A MIDI link can hold up to 16 channels of information which can be routed to a seperate device for each channel.