Difference between revisions of "Section C 2017"

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You are advised to spend no more than 15 minutes on this section. Questions will refer to the Preliminary Material and the Skeleton Program, but will not require programming.
 
You are advised to spend no more than 15 minutes on this section. Questions will refer to the Preliminary Material and the Skeleton Program, but will not require programming.
  
=Class Definitions=
+
This section will ask you questions about the code itself and will test your knowledge of programming structures and especially Object Orientated Programming terms.
 +
 
 +
=Skeleton Program=
 +
==Class Definitions==
  
 
[[Location]]
 
[[Location]]
Line 15: Line 18:
 
[[Rabbit (Sub Class of Animal)]]
 
[[Rabbit (Sub Class of Animal)]]
  
=Class Diagram=
+
==Class Diagram==
 
A class diagram will go here
 
A class diagram will go here
  
=Main Program=
+
==Main Program==
 
An explanation will be here for the main section of the program
 
An explanation will be here for the main section of the program
 +
 +
=Object Orientated Programming Terms=
 +
You may be asked to explain the following terms:
 +
[[Instantiation]]
 +
[[Inheritance]]
 +
[[Polymorphism]]
 +
[[Aggregation]]
 +
 +
=Programming Structures=
 +
[[Selection]]
 +
[[Repetition]]
 +
[[Arrays]]
 +
[[Functions]]
 +
[[Subroutines Methods]]

Revision as of 22:40, 29 November 2016

You are advised to spend no more than 15 minutes on this section. Questions will refer to the Preliminary Material and the Skeleton Program, but will not require programming.

This section will ask you questions about the code itself and will test your knowledge of programming structures and especially Object Orientated Programming terms.

Skeleton Program

Class Definitions

Location

Simulation

Warren

Animal

Fox (Sub Class of Animal)

Rabbit (Sub Class of Animal)

Class Diagram

A class diagram will go here

Main Program

An explanation will be here for the main section of the program

Object Orientated Programming Terms

You may be asked to explain the following terms: Instantiation Inheritance Polymorphism Aggregation

Programming Structures

Selection Repetition Arrays Functions Subroutines Methods