Difference between revisions of "Polymorphism"

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Polymorphism is the term used to describe one method being able to take more than one type of input to process its code.
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If you use a class to define a sub class, the sub class will inherit all of the data items and methods defined within the base class. The sub class could however override the inherited version and replace it with the sub classes own version.
<syntaxhighlight lang="csharp" line>public static void Main(string[] args)
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  {
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<youtube>https://www.youtube.com/watch?v=_tYWKLIs5c4&index=5&list=PLCiOXwirraUAJPwNTW5gxfJK6Ej18fDP9</youtube>
    int x = divide(15, 4);
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    double y = divide(2.5, 0.5);
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https://www.youtube.com/watch?v=_tYWKLIs5c4&index=5&list=PLCiOXwirraUAJPwNTW5gxfJK6Ej18fDP9
    Console.WriteLine(x);
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    Console.WriteLine(y);
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==Example==
    Console.ReadLine();
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<syntaxhighlight lang="csharp">  
    /* writes:
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Class Mammal{
    * 3
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    * 5.0
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  private enum hairColour{
    */
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      White,
  }
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      Black,
public static double divide(double a, double b)
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      Brown,
  {
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      Other
    return a / b;
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  };
  }
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public static int divide(int a, int b)
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  public Mammal(){ //Class Constructor
  {
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      //some code to run when a new instance of the class is created
    return a / b;
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  }
  }
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 +
  public virtual void Move(){ // virtual means it can be overridden
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      //Walk code
 +
  }
 +
 
 +
  public enum HairColour{
 +
      get{ return hairColour; }
 +
      set{ hairColour = value; }
 +
  }
 +
}
 +
</syntaxhighlight>
 +
 
 +
 
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However a Blue Whale is a sub class of Mammal, it will also need to have a Move method. However a Blue Whale obviously can't walk like most over mammals, so its move method will have code to make it swim. A bat is also a mammal, it can crawl (close enough to walk) but will also need to have code to allow it to fly. See the example subclasses below:
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<syntaxhighlight lang="csharp">
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Class Whale(Mammal){
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  public override void Move(){
 +
      //code to swim
 +
  }
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}
 +
 
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Class Bat(Mammal){
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  public override void Move(){
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      //Check if flying or crawling
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        //code to Fly
 +
      // else
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        //base.Move() // ie run the code from the mammal class
 +
  }
 +
}
 +
</syntaxhighlight>

Latest revision as of 09:35, 23 April 2021

If you use a class to define a sub class, the sub class will inherit all of the data items and methods defined within the base class. The sub class could however override the inherited version and replace it with the sub classes own version.

https://www.youtube.com/watch?v=_tYWKLIs5c4&index=5&list=PLCiOXwirraUAJPwNTW5gxfJK6Ej18fDP9

Example

 
Class Mammal{

   private enum hairColour{
      White,
      Black,
      Brown,
      Other
   };

   public Mammal(){ //Class Constructor
      //some code to run when a new instance of the class is created
   }

   public virtual void Move(){ // virtual means it can be overridden
      //Walk code
   }

   public enum HairColour{
      get{ return hairColour; }
      set{ hairColour = value; }
   }
}


However a Blue Whale is a sub class of Mammal, it will also need to have a Move method. However a Blue Whale obviously can't walk like most over mammals, so its move method will have code to make it swim. A bat is also a mammal, it can crawl (close enough to walk) but will also need to have code to allow it to fly. See the example subclasses below:

 
Class Whale(Mammal){
   public override void Move(){
      //code to swim
   }
}

Class Bat(Mammal){
   public override void Move(){
      //Check if flying or crawling
         //code to Fly
      // else
         //base.Move() // ie run the code from the mammal class
   }
}