Love Game Engine

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Revision as of 09:43, 3 June 2019 by Admin (talk | contribs) (Making a Game)
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Download

Go to the main site for the Love engine:

love2d.org

Getting Started

Making a Game

To make a minimal game, create a folder anywhere, and open up your favorite text editor. Sublime Text is a pretty good one for all operating systems, and it has Lua support built in.

Create a new file in the folder you just created, and name it main.lua.

Put the following code in the file, and save it:

function love.load()
    -- use to set up your game
end

function love.draw()
    love.graphics.print("Hello World", 400, 300)
end

Running Games

LÖVE can load a game in two ways:

  • From a folder that contains a main.lua file.
  • From a .love file that has a main.lua file in the top-most directory level (aka root)

Within Windows ZeroBrane Studio, Sublime Text 2, Notepad++, and SciTE allow you to launch the game from within their code editors.

Otherwise, the easiest way to run the game is to drag the folder onto either love.exe or a shortcut to love.exe. Remember to drag the folder containing main.lua, and not main.lua itself.

You can also launch the game from the command line:

"C:\Program Files\LOVE\love.exe" "C:\games\mygame"
"C:\Program Files\LOVE\love.exe" "C:\games\packagedgame.love"

You can create a shortcut to do this; simply make a shortcut to love.exe, right-click on it and select "Properties", and then put the command line you want in the "Target" box for the shortcut.

On Windows, there is a special command-line option which will attach a console to the window, allowing you to see the result of print calls (equivalent to setting t.console=true in conf.lua):

"C:\Program Files\LOVE\love.exe" --console

Tutorials

Here is the link for the tutorial on the Love wiki site:

Love tutorials