Lidgren.Network

From TRCCompSci - AQA Computer Science
Revision as of 09:36, 25 July 2018 by Admin (talk | contribs) (Created page with "One skill which could improve your overall project complexity is using networking and multiplayer features. I will therefore just provide the information to use and not give s...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

One skill which could improve your overall project complexity is using networking and multiplayer features. I will therefore just provide the information to use and not give specific examples and tutorials. Lidgren.Network is one method of introducing networking into your game.

Source Code

You can download the source code from this link: GitHub Code


Helpful Links

http://genericgamedev.com/tutorials/lidgren-network-an-introduction-to-networking-in-csharp-games/

http://genericgamedev.com/tutorials/lidgren-network-explaining-netdeliverymethod-and-sequence-channels/

https://code.google.com/archive/p/lidgren-network-gen3/

https://github.com/JonDouglas/MonoGame-Tutorials/tree/master/BasicLidgrenServer

https://github.com/JonDouglas/MonoGame-Tutorials/tree/master/BasicLidgrenClient