Difference between revisions of "GeonBit Class Example"

From TRCCompSci - AQA Computer Science
Jump to: navigation, search
(Creating a Base Class)
(Creating a Base Class)
Line 16: Line 16:
 
using GeonBit.UI;
 
using GeonBit.UI;
 
using GeonBit.UI.Entities;
 
using GeonBit.UI.Entities;
 +
 +
class UIScreen
 +
{
 +
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 12:18, 13 October 2017

Creating a Base Class

The first step is to create a base class which will be inherited by each interface screen.

With a project open, click project and add new class. A suitable name should be used (eg UI, UIScreen etc) it will create your class:

class UIScreen
{

}

Add the following to the using section of the class:

using Microsoft.Xna.Framework;
using GeonBit.UI;
using GeonBit.UI.Entities;

class UIScreen
{

}

Within the curly brackets you should create a public Panel , this will be what the user will see.

using Microsoft.Xna.Framework;
using GeonBit.UI;
using GeonBit.UI.Entities;

class UIScreen
{
    public Panel window;
}

A constructor method is called the same name as the class, and is normally public:

using Microsoft.Xna.Framework;
using GeonBit.UI;
using GeonBit.UI.Entities;

class UIScreen
{
    public Panel window;

    public UIScreen()
    {

    }
}

Now we need to add the code to create the window panel and add it to the interface:

using Microsoft.Xna.Framework;
using GeonBit.UI;
using GeonBit.UI.Entities;

class UIScreen
{
    public Panel window;

    public UIScreen()
    {
        window = new Panel(new Vector2(300, 300), PanelSkin.Default, Anchor.Center);
        UserInterface.Active.AddEntity(window);
    }
}

The vector2 sets the size of the window, panelskin has several options to change the appearence, anchor will position the panel and again many other options are available.

Create a Screen Class

Create a new class as before and call it screen (or menu, gameover etc).

class Screen {

} </syntaxhighlight>

Add the following to the using section of the class:

using Microsoft.Xna.Framework;
using GeonBit.UI;
using GeonBit.UI.Entities;

You need to say it is a class of your base class so add:

class Screen:UIScreen
{

}