Difference between revisions of "Drawing shapes"

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(Rectangle)
(Rectangle)
Line 62: Line 62:
 
<syntaxhighlight lang=python>
 
<syntaxhighlight lang=python>
 
pygame.display.update()
 
pygame.display.update()
 +
</syntaxhighlight>
 +
 +
==Full Example==
 +
<syntaxhighlight lang=python>
 +
#Import statements are to enable the code to use the functions from the library
 +
import pygame
 +
import sys
 +
import os
 +
 +
#initialize pygame & window
 +
os.environ["SDL_VIDEO_CENTERED"] = "1"
 +
pygame.init()
 +
SCREENWIDTH = 500
 +
SCREENHEIGHT = 500
 +
SCREENSIZE = [SCREENWIDTH, SCREENHEIGHT]
 +
SCREEN = pygame.display.set_mode(SCREENSIZE)
 +
 +
#caption for the game
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pygame.display.set_caption("My first game in pygame")
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 +
rect1 = pygame.Rect([100,100,20,20])
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 +
COLOR = (255, 0, 200)
 +
 +
pygame.draw.rect(SCREEN, COLOR, rect1, 1)
 +
 +
#game loop
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while True:
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    pygame.display.update()
 +
    for events in pygame.event.get(): #get all pygame events
 +
        if events.type == pygame.QUIT: #if event is quit then shutdown window and program
 +
            pygame.quit()
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            sys.exit()
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 21:40, 21 February 2018

Make sure you are starting with a working pygame project, this will require you to install pygame and copy the code from the page below to make a start:

Basic pygame template

Rectangle

You can declare some variables to use for your rectangle, they require the x coordinate, the y coordinate, the width and the height:

LEFT = 100
TOP = 100
LENGTH = 20
WIDTH = 20
RECTCOORD = [LEFT, TOP, LENGTH, WIDTH]
rect1 = pygame.Rect(RECTCOORD)

This is the same as writing:

rect1 = pygame.Rect([100,100,20,20])

Colour

Before we can draw your rectangle to the screen we will need to define a colour to use:

RED = 255
YELLOW = 230
BLUE = 200
COLOR = (RED, YELLOW, BLUE)

Again this is the same as writing just:

COLOR = (255, 230, 200)

Draw the Rectangle

We can now draw the rectangle to the screen:

pygame.draw.rect(SCREEN, COLOR, rect1, 0)

The 0 will cause the shape to be filled with colour, a value above 0 will draw the outline only and use the number for the line thickness. For example:

pygame.draw.rect(SCREEN, COLOR, rect1, 1)

Update the screen

Now you have drawn something new to the screen we need to update it. We can just update a single object:

pygame.display.update(rect1)

or we can update everything:

pygame.display.update()

Full Example

#Import statements are to enable the code to use the functions from the library
import pygame
import sys
import os

#initialize pygame & window
os.environ["SDL_VIDEO_CENTERED"] = "1"
pygame.init()
SCREENWIDTH = 500
SCREENHEIGHT = 500
SCREENSIZE = [SCREENWIDTH, SCREENHEIGHT]
SCREEN = pygame.display.set_mode(SCREENSIZE)

#caption for the game
pygame.display.set_caption("My first game in pygame")

rect1 = pygame.Rect([100,100,20,20])

COLOR = (255, 0, 200)

pygame.draw.rect(SCREEN, COLOR, rect1, 1)

#game loop
while True:
    pygame.display.update()
    for events in pygame.event.get(): #get all pygame events
        if events.type == pygame.QUIT: #if event is quit then shutdown window and program
            pygame.quit()
            sys.exit()