Difference between revisions of "C++ Basics"
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=SFML= | =SFML= | ||
SFML is a framework that uses C++, this is the most sensible way of creating a game in C++. Otherwise you will have to code every aspect of your game, including the mundane tasks such as listening for key presses or drawing a Sprite to the screen. | SFML is a framework that uses C++, this is the most sensible way of creating a game in C++. Otherwise you will have to code every aspect of your game, including the mundane tasks such as listening for key presses or drawing a Sprite to the screen. | ||
+ | |||
+ | [https://www.sfml-dev.org/ SFML website] | ||
+ | |||
+ | [https://www.sfml-dev.org/tutorials/2.5/ SFML Tutorials Page] | ||
+ | |||
+ | Other options, instead of SFML could be: | ||
+ | *OpenGL | ||
+ | *SDL (SDL2) | ||
+ | |||
+ | Both options would be more intensive and more difficult than SFML. | ||
+ | |||
+ | ==SFML TRC Tutorials== | ||
[[C++ Drawing to the screen]] | [[C++ Drawing to the screen]] | ||
− | + | [[C++ Input & Movement]] | |
− | [[ | ||
− | [[ | + | [[C++ Creating & Drawing a Map]] |
Revision as of 14:31, 14 June 2019
About C++
Basic Skills
SFML
SFML is a framework that uses C++, this is the most sensible way of creating a game in C++. Otherwise you will have to code every aspect of your game, including the mundane tasks such as listening for key presses or drawing a Sprite to the screen.
Other options, instead of SFML could be:
- OpenGL
- SDL (SDL2)
Both options would be more intensive and more difficult than SFML.