Add a command to Eat (you start with an apple in the items)

From TRCCompSci - AQA Computer Science
Revision as of 11:45, 11 December 2018 by Admin (talk | contribs) (Created page with "=Overview= You start the game with an apple in your inventory, when you dump the data for an apple it has a status of "edible". So clearly you are expected to program a method...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Overview

You start the game with an apple in your inventory, when you dump the data for an apple it has a status of "edible". So clearly you are expected to program a method to eat the apple.

A New Method

We need to pass this method the list of items, and the name of the item you want to eat.

The first if, checks to see if the item exists

The second if, checks to see if the item is in the inventory and it is edible

The else is for when the item is not edible.


 private static void EatItem(List<Item> items, string itemToEat, int currentLocation)
        {
            int indexOfItem = GetIndexOfItem(itemToEat, -1, items);

            if (indexOfItem == -1)
            {
                Console.WriteLine("You can't find " + itemToEat + " to eat.");
            }
            else if (items[indexOfItem].Location == Inventory && items[indexOfItem].Status.Contains("edible"))
            {
                currentLocation = GetPositionOfCommand(items[indexOfItem].Commands, "eat");
                items.RemoveAt(indexOfItem);
                Console.WriteLine("The item has been eaten");
            }
            else
            {
                Console.WriteLine("You cannot eat " + itemToEat);
            }
        }