Difference between revisions of "AS 2019 SaveGame"

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(Created page with "=Issue= You can load a saved game, but you can't create a saved game. The game as code to load the game, so it would always be good to start the saved game method by looking a...")
 
(Run SaveGame)
 
(8 intermediate revisions by the same user not shown)
Line 12: Line 12:
 
             }
 
             }
 
         }
 
         }
 +
</syntaxhighlight>
 +
 +
The code to run LoadPieces is in the SetUpBoard Method, look for the following try & catch block:
 +
 +
<syntaxhighlight lang=c#>
 +
            try
 +
            {
 +
                StreamReader filehandle = new StreamReader(fileName);
 +
                fileFound = true;
 +
                LoadPieces(filehandle, a);
 +
                LoadPieces(filehandle, b);
 +
                filehandle.Close();
 +
                CreateNewBoard(board);
 +
                AddPlayerA(board, a);
 +
                AddPlayerB(board, b);
 +
            }
 +
            catch (Exception)
 +
            {
 +
                DisplayErrorCode(4);
 +
            }
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 30: Line 50:
  
 
         }
 
         }
</syntaxhighlight
+
</syntaxhighlight>
  
 
The for loop is still required, so we can copy this across:
 
The for loop is still required, so we can copy this across:
Line 56: Line 76:
 
             }
 
             }
 
         }
 
         }
 +
</syntaxhighlight>
 +
=New Save Method=
 +
Create a new method called SaveGame and pass it the following parameters, these parameters are from SetUpBoard:
 +
 +
<syntaxhighlight lang=c#>
 +
        private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
 +
        {
 +
            try
 +
            {
 +
                Console.WriteLine("Please enter a filename for the game save: ");
 +
                string fileName = Console.ReadLine();
 +
                StreamWriter filehandle = new StreamWriter(fileName);
 +
                fileFound = true;
 +
                SavePieces(filehandle, a);
 +
                SavePieces(filehandle, b);
 +
                filehandle.Close();
 +
            }
 +
            catch (Exception)
 +
            {
 +
                DisplayErrorCode(4);
 +
            }
 +
        }
 +
</syntaxhighlight>
 +
 +
Now copy the try & catch block from the SetUpBoard method, and paste it inside the SaveGame Method:
 +
 +
<syntaxhighlight lang=c#>
 +
        private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
 +
        {
 +
            try
 +
            {
 +
                StreamWriter filehandle = new StreamWriter(fileName);
 +
                fileFound = true;
 +
                SavePieces(filehandle, a);
 +
                SavePieces(filehandle, b);
 +
                filehandle.Close();
 +
            }
 +
            catch (Exception)
 +
            {
 +
                DisplayErrorCode(4);
 +
            }
 +
        }
 +
</syntaxhighlight>
 +
 +
We can change the StreamReader to a StreamWriter, and also LoadPieces to SavePieces. The lines after the fileHandle.Close() are no longer required. Now we just need to get a filename for the save:
 +
 +
<syntaxhighlight lang=c#>
 +
        private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
 +
        {
 +
            try
 +
            {
 +
                Console.WriteLine("Please enter a filename for the game save: ");
 +
                string fileName = Console.ReadLine();
 +
                StreamWriter filehandle = new StreamWriter(fileName);
 +
                fileFound = true;
 +
                SavePieces(filehandle, a);
 +
                SavePieces(filehandle, b);
 +
                filehandle.Close();
 +
            }
 +
            catch (Exception)
 +
            {
 +
                DisplayErrorCode(4);
 +
            }
 +
        }
 +
</syntaxhighlight>
 +
 +
=Run SaveGame=
 +
 +
We will need to run the SaveGame method from within the Select Move method. Find the following from the Select Move method:
 +
 +
<syntaxhighlight lang=c#>
 +
        private static int SelectMove(MoveRecord[] listOfMoves)
 +
        {
 +
            bool validPiece = false, validMove, found, endOfList;
 +
            string piece = "", rowString, columnString;
 +
            int index = 0, chosenPieceIndex;
 +
            int newRow, newColumn;
 +
            while (!validPiece)
 +
            {
 +
                found = false;
 +
                endOfList = false;
 +
                Console.Write("Which piece do you want to move? ");
 +
                piece = Console.ReadLine();
 +
                index = 0;
 +
                if (piece == "")
 +
                {
 +
                    endOfList = true;
 +
                }
 +
 +
</syntaxhighlight>
 +
 +
We need to add the following to the parameters:
 +
 +
<syntaxhighlight lang=c#>
 +
        private static int SelectMove(MoveRecord[] listOfMoves, int[,] a, int[,] b)
 +
 +
</syntaxhighlight>
 +
The Console.Write() line asks for the piece to move, we can edit this message:
 +
 +
<syntaxhighlight lang=c#>
 +
        private static int SelectMove(MoveRecord[] listOfMoves,  int[,] a, int[,] b)
 +
        {
 +
            bool validPiece = false, validMove, found, endOfList;
 +
            string piece = "", rowString, columnString;
 +
            int index = 0, chosenPieceIndex;
 +
            int newRow, newColumn;
 +
            while (!validPiece)
 +
            {
 +
                found = false;
 +
                endOfList = false;
 +
                Console.Write("Which piece do you want to move? - S to save "); //change here
 +
                piece = Console.ReadLine();
 +
                index = 0;
 +
                if (piece == "")
 +
                {
 +
                    endOfList = true;
 +
                }
 +
 +
</syntaxhighlight>
 +
 +
Now to run SaveGame if 'S' is entered:
 +
 +
<syntaxhighlight lang=c#>
 +
        private static int SelectMove(MoveRecord[] listOfMoves,  int[,] a, int[,] b)
 +
        {
 +
            bool validPiece = false, validMove, found, endOfList;
 +
            string piece = "", rowString, columnString;
 +
            int index = 0, chosenPieceIndex;
 +
            int newRow, newColumn;
 +
            while (!validPiece)
 +
            {
 +
                found = false;
 +
                endOfList = false;
 +
                Console.Write("Which piece do you want to move? - S to save ");
 +
                piece = Console.ReadLine();
 +
                index = 0;
 +
                if (piece == "")
 +
                {
 +
                    endOfList = true;
 +
                }
 +
                else if (piece == "S") // change here
 +
                {
 +
                    SaveGame()
 +
                    endOfList = true;
 +
                }
 +
 +
</syntaxhighlight>
 +
 +
=Finally=
 +
When you added the extra parameters to SelectMove it would have created 2 errors, because in the Game method SelectMove is called twice. They should be underlined, we need to add the extra parameters so:
 +
 +
<syntaxhighlight lang=c#>
 +
pieceIndex = SelectMove(listOfMoves);
 +
</syntaxhighlight>
 +
 +
becomes:
 +
<syntaxhighlight lang=c#>
 +
pieceIndex = SelectMove(listOfMoves, A, B);
 
</syntaxhighlight>
 
</syntaxhighlight>

Latest revision as of 11:13, 1 April 2019

Issue

You can load a saved game, but you can't create a saved game. The game as code to load the game, so it would always be good to start the saved game method by looking at the LoadPieces method:

        private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
        {
            for (int index = 0; index < NumberOfPieces + 1; index++)
            {
                playersPieces[index, Row] = Convert.ToInt32(fileHandle.ReadLine());
                playersPieces[index, Column] = Convert.ToInt32(fileHandle.ReadLine());
                playersPieces[index, Dame] = Convert.ToInt32(fileHandle.ReadLine());
            }
        }

The code to run LoadPieces is in the SetUpBoard Method, look for the following try & catch block:

            try
            {
                StreamReader filehandle = new StreamReader(fileName);
                fileFound = true;
                LoadPieces(filehandle, a);
                LoadPieces(filehandle, b);
                filehandle.Close();
                CreateNewBoard(board);
                AddPlayerA(board, a);
                AddPlayerB(board, b);
            }
            catch (Exception)
            {
                DisplayErrorCode(4);
            }

Converting

We can copy the LoadPieces method and make a few changes, firsly the name & the StreamReader:

        private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
        {

        }

will become:

        private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
        {

        }

The for loop is still required, so we can copy this across:

        private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
        {
            for (int index = 0; index < NumberOfPieces + 1; index++)
            {

            }
        }

Finally we need to change the ReadLine's of the LoadPieces to WriteLines, and swap the code around. So:

        private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
        {
            for (int index = 0; index < NumberOfPieces + 1; index++)
            {
                fileHandle.WriteLine(playersPieces[index, Row]);
                fileHandle.WriteLine(playersPieces[index, Column] );
                fileHandle.WriteLine(playersPieces[index, Dame]);
            }
        }

New Save Method

Create a new method called SaveGame and pass it the following parameters, these parameters are from SetUpBoard:

        private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
        {
            try
            {
                Console.WriteLine("Please enter a filename for the game save: ");
                string fileName = Console.ReadLine();
                StreamWriter filehandle = new StreamWriter(fileName);
                fileFound = true;
                SavePieces(filehandle, a);
                SavePieces(filehandle, b);
                filehandle.Close();
            }
            catch (Exception)
            {
                DisplayErrorCode(4);
            }
        }

Now copy the try & catch block from the SetUpBoard method, and paste it inside the SaveGame Method:

        private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
        {
            try
            {
                StreamWriter filehandle = new StreamWriter(fileName);
                fileFound = true;
                SavePieces(filehandle, a);
                SavePieces(filehandle, b);
                filehandle.Close();
            }
            catch (Exception)
            {
                DisplayErrorCode(4);
            }
        }

We can change the StreamReader to a StreamWriter, and also LoadPieces to SavePieces. The lines after the fileHandle.Close() are no longer required. Now we just need to get a filename for the save:

        private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
        {
            try
            {
                Console.WriteLine("Please enter a filename for the game save: ");
                string fileName = Console.ReadLine();
                StreamWriter filehandle = new StreamWriter(fileName);
                fileFound = true;
                SavePieces(filehandle, a);
                SavePieces(filehandle, b);
                filehandle.Close();
            }
            catch (Exception)
            {
                DisplayErrorCode(4);
            }
        }

Run SaveGame

We will need to run the SaveGame method from within the Select Move method. Find the following from the Select Move method:

        private static int SelectMove(MoveRecord[] listOfMoves)
        {
            bool validPiece = false, validMove, found, endOfList;
            string piece = "", rowString, columnString;
            int index = 0, chosenPieceIndex;
            int newRow, newColumn;
            while (!validPiece)
            {
                found = false;
                endOfList = false;
                Console.Write("Which piece do you want to move? ");
                piece = Console.ReadLine();
                index = 0;
                if (piece == "")
                {
                    endOfList = true;
                }

We need to add the following to the parameters:

        private static int SelectMove(MoveRecord[] listOfMoves, int[,] a, int[,] b)

The Console.Write() line asks for the piece to move, we can edit this message:

        private static int SelectMove(MoveRecord[] listOfMoves,  int[,] a, int[,] b)
        {
            bool validPiece = false, validMove, found, endOfList;
            string piece = "", rowString, columnString;
            int index = 0, chosenPieceIndex;
            int newRow, newColumn;
            while (!validPiece)
            {
                found = false;
                endOfList = false;
                Console.Write("Which piece do you want to move? - S to save "); //change here
                piece = Console.ReadLine();
                index = 0;
                if (piece == "")
                {
                    endOfList = true;
                }

Now to run SaveGame if 'S' is entered:

        private static int SelectMove(MoveRecord[] listOfMoves,  int[,] a, int[,] b)
        {
            bool validPiece = false, validMove, found, endOfList;
            string piece = "", rowString, columnString;
            int index = 0, chosenPieceIndex;
            int newRow, newColumn;
            while (!validPiece)
            {
                found = false;
                endOfList = false;
                Console.Write("Which piece do you want to move? - S to save "); 
                piece = Console.ReadLine();
                index = 0;
                if (piece == "")
                {
                    endOfList = true;
                }
                else if (piece == "S") // change here
                {
                    SaveGame()
                    endOfList = true;
                }

Finally

When you added the extra parameters to SelectMove it would have created 2 errors, because in the Game method SelectMove is called twice. They should be underlined, we need to add the extra parameters so:

pieceIndex = SelectMove(listOfMoves);

becomes:

pieceIndex = SelectMove(listOfMoves, A, B);