Difference between revisions of "RPG LiteNetLib"
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Revision as of 13:41, 24 May 2019
Requirements
You must follow the previous tutorial first: Example LiteNetLib.
From this you will get a working client and server connection, you should be able to start one instance of the game as the client and one instance of the game as the server.
Making it into a game
Getting Squared.Tiled
This example will use a Tiled map for all of the visuals.
Extra Variables
Add the following extra variables:
Map map;
Layer collision;
Vector2 viewportPosition;
Squared.Tiled.Object sprite;
string playerobject, other;