Difference between revisions of "AS 2019 SaveGame"
(→Run SaveGame) |
(→Run SaveGame) |
||
Line 209: | Line 209: | ||
found = false; | found = false; | ||
endOfList = false; | endOfList = false; | ||
− | Console.Write("Which piece do you want to move? - S to save "); | + | Console.Write("Which piece do you want to move? - S to save "); |
piece = Console.ReadLine(); | piece = Console.ReadLine(); | ||
index = 0; | index = 0; | ||
Line 216: | Line 216: | ||
endOfList = true; | endOfList = true; | ||
} | } | ||
− | else if (piece == "S") | + | else if (piece == "S") // change here |
{ | { | ||
SaveGame() | SaveGame() |
Revision as of 10:00, 1 April 2019
Issue
You can load a saved game, but you can't create a saved game. The game as code to load the game, so it would always be good to start the saved game method by looking at the LoadPieces method:
private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
playersPieces[index, Row] = Convert.ToInt32(fileHandle.ReadLine());
playersPieces[index, Column] = Convert.ToInt32(fileHandle.ReadLine());
playersPieces[index, Dame] = Convert.ToInt32(fileHandle.ReadLine());
}
}
The code to run LoadPieces is in the SetUpBoard Method, look for the following try & catch block:
try
{
StreamReader filehandle = new StreamReader(fileName);
fileFound = true;
LoadPieces(filehandle, a);
LoadPieces(filehandle, b);
filehandle.Close();
CreateNewBoard(board);
AddPlayerA(board, a);
AddPlayerB(board, b);
}
catch (Exception)
{
DisplayErrorCode(4);
}
Converting
We can copy the LoadPieces method and make a few changes, firsly the name & the StreamReader:
private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
{
}
will become:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
}
The for loop is still required, so we can copy this across:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
}
}
Finally we need to change the ReadLine's of the LoadPieces to WriteLines, and swap the code around. So:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
fileHandle.WriteLine(playersPieces[index, Row]);
fileHandle.WriteLine(playersPieces[index, Column] );
fileHandle.WriteLine(playersPieces[index, Dame]);
}
}
New Save Method
Create a new method called SaveGame and pass it the following parameters, these parameters are from SetUpBoard:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
Console.WriteLine("Please enter a filename for the game save: ");
string fileName = Console.ReadLine();
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}
Now copy the try & catch block from the SetUpBoard method, and paste it inside the SaveGame Method:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}
We can change the StreamReader to a StreamWriter, and also LoadPieces to SavePieces. The lines after the fileHandle.Close() are no longer required. Now we just need to get a filename for the save:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
Console.WriteLine("Please enter a filename for the game save: ");
string fileName = Console.ReadLine();
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}
Run SaveGame
We will need to run the SaveGame method from within the Select Move method. Find the following from the Select Move method:
private static int SelectMove(MoveRecord[] listOfMoves)
{
bool validPiece = false, validMove, found, endOfList;
string piece = "", rowString, columnString;
int index = 0, chosenPieceIndex;
int newRow, newColumn;
while (!validPiece)
{
found = false;
endOfList = false;
Console.Write("Which piece do you want to move? ");
piece = Console.ReadLine();
index = 0;
if (piece == "")
{
endOfList = true;
}
We need to add the following to the parameters:
private static int SelectMove(MoveRecord[] listOfMoves, int[,] a, int[,] b)
The Console.Write() line asks for the piece to move, we can edit this message:
private static int SelectMove(MoveRecord[] listOfMoves, int[,] a, int[,] b)
{
bool validPiece = false, validMove, found, endOfList;
string piece = "", rowString, columnString;
int index = 0, chosenPieceIndex;
int newRow, newColumn;
while (!validPiece)
{
found = false;
endOfList = false;
Console.Write("Which piece do you want to move? - S to save "); //change here
piece = Console.ReadLine();
index = 0;
if (piece == "")
{
endOfList = true;
}
Now to run SaveGame if 'S' is entered:
private static int SelectMove(MoveRecord[] listOfMoves, int[,] a, int[,] b)
{
bool validPiece = false, validMove, found, endOfList;
string piece = "", rowString, columnString;
int index = 0, chosenPieceIndex;
int newRow, newColumn;
while (!validPiece)
{
found = false;
endOfList = false;
Console.Write("Which piece do you want to move? - S to save ");
piece = Console.ReadLine();
index = 0;
if (piece == "")
{
endOfList = true;
}
else if (piece == "S") // change here
{
SaveGame()
endOfList = true;
}