Difference between revisions of "C++ Drawing to the screen"
(Created page with "=Using Graphics.h= There are many libraries for drawing graphics to the screen, these examples will show the standard 'Graphics.h' approach. You can the required files from: [...") |
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− | + | This method will require you to install some packages. In Visual Studio, and Project, select 'Manage Nuget Packages'. | |
+ | |||
+ | Click the browse tab and type: | ||
+ | |||
+ | 'sfml' | ||
+ | |||
+ | Now look for the version numbers, each version has a slightly different name. I have found: | ||
+ | |||
+ | [[File:Sfml.png]] | ||
+ | |||
+ | SFML has 5 different components, so click each one and click install. | ||
==Drawing a Line== | ==Drawing a Line== |
Revision as of 14:15, 13 June 2019
SFML
This method will require you to install some packages. In Visual Studio, and Project, select 'Manage Nuget Packages'.
Click the browse tab and type:
'sfml'
Now look for the version numbers, each version has a slightly different name. I have found:
SFML has 5 different components, so click each one and click install.
Drawing a Line
// C++ Implementation for drawing line
- include <graphics.h>
- include <winbgim.h>
// driver code int main() {
// gm is Graphics mode which is a computer display // mode that generates image using pixels. // DETECT is a macro defined in "graphics.h" header file int gd = DETECT, gm; // initgraph initializes the graphics system // by loading a graphics driver from disk initgraph(&gd, &gm, ""); // line for x1, y1, x2, y2 line(150, 150, 450, 150); getch(); // closegraph function closes the graphics // mode and deallocates all memory allocated // by graphics system . closegraph();
}