Difference between revisions of "Object Orientated Programming"
(→Key Terms) |
|||
Line 19: | Line 19: | ||
[[Polymorphism]] | [[Polymorphism]] | ||
+ | |||
+ | [[Aggregation & Composition]] | ||
[[Composition Aggregation| Composition]] | [[Composition Aggregation| Composition]] |
Revision as of 12:09, 11 June 2018
Contents
General Concept (Definition)
- Object Oriented Programming (which will henceforth be refered to as OOP), is a programming paradigm which works in parallel (or in certain cases unison) with functional based programming which divides complex, repetitive problems into smaller callable methods. OOP Programs emulate real world 'Objects' and the hirearchal nature of their relations with each other. In a programming sense this concept is realized through inheritance...
Alternative Definition
- The world or any problem can be viewed as a collection of interacting objects. Each object is responsible for its own data and the operations it can perform on this data. Each object is created from a blueprint for that type of object called a class. The object will interact using the operations the class definition provides.
Videos
https://www.youtube.com/watch?v=37cXZnli3RE&index=2&list=PLCiOXwirraUAJPwNTW5gxfJK6Ej18fDP9
Key Terms
Skills
Quiz
To see if you remember what you have learned about OOP, take this quick test either by yourself, or with friends: https://play.kahoot.it/#/?quizId=c73f52df-7d6d-4145-bc2f-7b5cc7d2767c