Difference between revisions of "Simple Platform"

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(New Tiled Map)
(Create Map)
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[[File:New tileset.gif]]
 
[[File:New tileset.gif]]
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In creating this tutorial i first tried a tileset based upon a collection of images, this seemed fine in Tiled but failed to draw using Square.Tiled. So make sure you choose embed and based on tileset image:
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===Draw Your Level===
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Now you have a tile set build a simple set of platforms. You should rename the layer to something like Tiles:
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[[File:Plat simple map.gif]]
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===Add Player Object===
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Now you have a section of platforms, we can now set the position of the player. This will also be the object moved by the code and player input. So insert an object layer, and then use the rectangle tool to create the object:
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[[File:Plat player object.gif]]

Revision as of 15:06, 25 November 2017

This will show you how to create a platform game using a tiled map, and tile based collision detection.

Create Map

New Tiled Map

You will need a new tiled map, the tile size in the screen shot is 128 pixels, in the end i actually changed this to 32 x 32 and resized the tiles accordingly:

Plat new map.gif

It is important to change the format of the map to Base64 gzip compressed:

File:Plat tile layer format.gif

Add Tile Set

Now your map is created we need to add a tile set:

New tileset.gif

In creating this tutorial i first tried a tileset based upon a collection of images, this seemed fine in Tiled but failed to draw using Square.Tiled. So make sure you choose embed and based on tileset image:

Draw Your Level

Now you have a tile set build a simple set of platforms. You should rename the layer to something like Tiles:

Plat simple map.gif

Add Player Object

Now you have a section of platforms, we can now set the position of the player. This will also be the object moved by the code and player input. So insert an object layer, and then use the rectangle tool to create the object:

Plat player object.gif