Difference between revisions of "If a player presses enter without typing a word it is an invalid move"
Line 14: | Line 14: | ||
if (Choice == "") | if (Choice == "") | ||
{ | { | ||
− | + | Console.WriteLine("You inputted a word with no letters, this is not a good option!"); | |
+ | Console.ReadLine(); | ||
+ | break; | ||
} | } | ||
} | } |
Revision as of 15:13, 14 November 2017
private static void HaveTurn(string PlayerName, ref string PlayerTiles, ref int PlayerTilesPlayed, ref int PlayerScore, Dictionary<char, int> TileDictionary, ref QueueOfTiles TileQueue, List<string> AllowedWords, int MaxHandSize, int NoOfEndOfTurnTiles)
{
Console.WriteLine();
Console.WriteLine(PlayerName + " it is your turn.");
DisplayTilesInHand(PlayerTiles);
string NewTileChoice = "2";
bool ValidChoice = false;
bool ValidWord = false;
string Choice = "";
while (!ValidChoice)
{
Choice = GetChoice();
if (Choice == "")
{
Console.WriteLine("You inputted a word with no letters, this is not a good option!");
Console.ReadLine();
break;
}
}
}
* This code demonstrates what would happen if a user was to attempt entering a word that does not exist * The part of the code used for this function can be found starting line 14, finishing on line 17 * This means that if the user word is equal to nothing, it takes the user back to the choice screen * This code avoids potential accidents if a misclick occurs