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The following pages do not link to other pages in TRCCompSci - AQA Computer Science.

Showing below up to 250 results in range #51 to #300.

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  1. 2021 - Piece
  2. 2021 - Player
  3. 2021 - Private vs Protected
  4. 2021 - Program
  5. 2021 - Reflection
  6. 2021 - Static
  7. 2021 - Tile
  8. 2021 - Virtual and Override
  9. 2021 = Virtual and Override
  10. 2021 A Level
  11. 2022 - Add a joker card
  12. 2022 - Add a retrieve card
  13. 2022 - Allow the player to choose either a random lock or a specific lock number
  14. 2022 - Allow the player to create a new lock
  15. 2022 - Card
  16. 2022 - CardCollection
  17. 2022 - Challenge
  18. 2022 - DifficultyCard
  19. 2022 - Implement a count of the cards remaining in the deck
  20. 2022 - Lock
  21. 2022 - No error message is displayed if the user attempts to play two consecutive cards of the same tool type
  22. 2022 - Program
  23. 2022 - There is a load game feature but no way of saving a game
  24. 2022 - ToolCard
  25. 2022 - When you start the game it automatically loads a saved game, adapt it to ask which game to load
  26. 2022 - You cause an exception if you enter a card number out of the range 1-5
  27. 2022 A Level
  28. 2022 Advanced Information Paper 2
  29. 2022 New Spec
  30. 2022 Paper 1 Revision Quiz
  31. 2023 A Level
  32. 2023 New Spec
  33. AS 2017 CSharp Skeleton Code
  34. AS 2019 DameMovement
  35. AS 2019 DisplayErrorMessages
  36. AS 2019 DisplayNoOfMoves
  37. AS 2019 DisplayNoOfMovesByLiz
  38. AS 2019 RandomPlayerStarts
  39. AS 2019 Re-enter Filename if incorrect
  40. AS 2019 SaveGame
  41. AS 2019 TakePiece
  42. AS 2019 go back and select a different piece
  43. AS Sample Question
  44. A Level Sample Question
  45. A fox moves in a random direction if they haven't eaten enough food that turn
  46. A predator for foxes - eagles
  47. Abstract - Virtual - Static
  48. Abstract - Virtual - Static - 2017
  49. Abstraction - Automation
  50. Accessing each character of a string
  51. Add
  52. AddEndOfTurnTiles
  53. Add a Drop command to drop an item in the inventory
  54. Add a Help command to display a list of possible commands
  55. Add a command to Drink (you start with a flask in the items)
  56. Add a command to Eat (you start with an apple in the items)
  57. Add a command to Save to a new gme file
  58. Add a feature to randomly scatter rocks over the field
  59. Add a way for a disease to kill rabbits in warrens
  60. Add an option on the menu to find the largest warren
  61. Add code to have Severe Flood in SimulateAutumn
  62. Add data into a model in Django
  63. Add the ability to set the player names
  64. Add the code to allow foxes to have a gender
  65. Add the code to use an item as a weapon(truncheon has status of weapon)
  66. Add to the examine method the ability to examine the room, ie to repeat the description and items
  67. Adding and Processing Player Input
  68. Addition
  69. Aggregation & Composition
  70. Aggregation - 2017
  71. Alert the User if aqawords.txt File is Missing
  72. Allow a player to buy a vowel for 10 points
  73. Allow players to add new words to the game
  74. Allow players to choose the filename for LoadAllowedWords
  75. Allow players to save the new AllowedWords back into aqawords.txt
  76. Allow players to skip and end their turn
  77. Allow the capacity of a warren to vary, some warrens may be smaller and other may be larger
  78. Allow users to check the word before they play the word
  79. Alter & Drop
  80. Animation
  81. Array Downsides extended
  82. Arrays - 2017
  83. Ask user to confirm their word choice
  84. Assembly Language Check for ODD / EVEN
  85. Assembly Language DO WHILE
  86. Assembly Language Division
  87. Assembly Language FOR
  88. Assembly Language IF
  89. Assembly Language IF ELSE
  90. Assembly Language Logical Shift
  91. Assembly Language Multiplication
  92. Assembly Language Twos Complement
  93. Assembly Language WHILE
  94. Asymmetry of Power
  95. Asymmetry of Power - BE
  96. BCS Code of Conduct
  97. BNF - Syntax Diagrams
  98. Basic Per Pixel Collision
  99. Basic pygame template
  100. Big Data
  101. Binary Files
  102. Bonus points at end of game for longest and highest scored words
  103. Boolean Algebra
  104. Boolean Equations & Circuits
  105. Bricks
  106. BritishEsports
  107. C++ Creating & Drawing a Map
  108. C++ Creating A Project
  109. C++ Drawing to the screen
  110. C++ Input & Movement
  111. C++ Syntax
  112. CSharp Skeleton Code
  113. CSharp to Pseudo Code
  114. Caesar / Substitution Cipher
  115. Challenges facing legislators in the digital age
  116. Challenges facing legislators in the digital age - BE
  117. CheckWordIsInTiles
  118. CheckWordIsValid
  119. CheckWordIsValid uses a linear search, program a binary search instead
  120. Class Definitions
  121. Classification of Programming Languages
  122. Client / Server Databases
  123. Client Server / Peer to Peer
  124. Client Server Model
  125. Collisions
  126. Communication Methods
  127. Comparing Algorithms - Big O
  128. Composition - 2017
  129. Compression
  130. Computational Thinking
  131. Computer Architecture
  132. Computer Misuse Act
  133. Computer Networks
  134. Connected warrens - tunnels
  135. Connecting MySQL to Flask Web App
  136. Connecting sqlite to Flask Web App
  137. Constants - 2017
  138. Constants - 2018
  139. Constants - Variables - Data Types
  140. Constraints for number of animals placed (when option two is selected)
  141. Constructors - 2017
  142. Contribution Scores
  143. Conversions
  144. Copyright, Designs and Patent Act
  145. Copyright vs Copyleft
  146. CountPlants - AS 2017
  147. Count the number of player instructions
  148. CreateNewField - AS 2017
  149. CreateTileDirectory
  150. Create DB & Table Queries
  151. Create a giant warren which allows 200 rabbits
  152. Create a method to dump the data to the screen
  153. Create a method to list the words available within a given hand
  154. Create a python project in Visual Studio
  155. Create a sign up page in Django
  156. Create account edit page in Django
  157. Create sqlite connection
  158. Create table with sqlite
  159. Creating A DIY Interface
  160. Creating A Player
  161. Creating A Project
  162. Creating An Instance of Your Player
  163. Creating a Flask Web App
  164. Creating a Model in Django
  165. Creating a Window - Tkinter
  166. Creating a game save
  167. Creating a virtual environment in Visual Studio
  168. Creating the Home page in Django
  169. DHCP
  170. DRM
  171. Data Protection Act
  172. Data Structures
  173. Data in the Digital Age
  174. Database Normalisation
  175. De Morgan's Law
  176. Deduct points from score if invalid word entered
  177. Delete Queries
  178. Delete data from a model in Django
  179. Dictionaries
  180. Dino
  181. DisplayMenu
  182. DisplayTileValues
  183. DisplayTilesInHand
  184. DisplayWinner
  185. Display - AS 2017
  186. Display a message when a cell with no fox is selected for fox inspection...Adding a loop too
  187. Display a message when a cell with no warren is selected for warren inspection...Adding a loop too
  188. Display data from a model in django
  189. Display list of words (valid and invalid) used by each player at the end of the game
  190. Display the highest scored word by each player at the end of the game
  191. Django in PythonAnywhere
  192. Django management program
  193. Drawing Shapes
  194. Drawing a Tiled Map
  195. Drawing images
  196. Drawing text
  197. Dynamic vs Static
  198. EU Digital Single Market
  199. Editing data into a model in Django
  200. Encapsulation
  201. Encapsulation - 2017
  202. Enforce login required for page
  203. Enforcing unique model entries
  204. Entity Relationship Diagrams
  205. Enum in PyGame
  206. Error Correction
  207. Example LiteNetLib
  208. Exception Handling - Python
  209. Explosions
  210. External Resources
  211. Fetch Decode Execute Cycle
  212. Field of View / Mask
  213. File Handling - Python
  214. FillHandWithTiles
  215. Finite State Machines
  216. Fixed Point Numbers
  217. Flashing messages in Flask App
  218. Flip Flops
  219. Floating Point Numbers - Yr 2 Only
  220. Fox (Sub Class of Animal)
  221. Free Software Foundation
  222. Functions/Procedures Understanding
  223. Functions - 2017
  224. Fundamentals of functional programming
  225. Game Save with Shelve
  226. Game states
  227. Generating Random Numbers
  228. Generating and using XNB files
  229. GetChoice
  230. GetHowLongToRun - AS 2017
  231. GetNewTileChoice
  232. GetScoreForWord
  233. GetStartingHand
  234. Getting the ASCII value of a character
  235. Global & Parameter Passing - Python
  236. Graph Traversals
  237. Graphs
  238. Half Adder / Full Adder
  239. Hardware
  240. Hashing
  241. HaveTurn
  242. HelloWorld - Python
  243. Hello World
  244. High score table feature
  245. How would you increase the maximum size of a players hand
  246. IP6 vs IP4
  247. If a fox eats more food than it needs its reproduction rate/coefficient increases
  248. If a player enters a number not in the options it is treated as a word
  249. If a player presses enter without typing a word it is an invalid move
  250. If a rabbit is contained within a warren, create a den class for foxes

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