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Showing below up to 500 results in range #1 to #500.

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  1. 2015 Old Spec‏‎ (00:02, 29 November 2016)
  2. 2014 Old Spec‏‎ (09:51, 29 November 2016)
  3. 2013 Old Spec‏‎ (09:55, 29 November 2016)
  4. 2012 Old Spec‏‎ (09:56, 29 November 2016)
  5. 2011 Old Spec‏‎ (11:34, 29 November 2016)
  6. 2009 Old Spec‏‎ (11:38, 29 November 2016)
  7. 2016 New Spec‏‎ (14:08, 29 November 2016)
  8. 2016 Old Spec‏‎ (14:20, 29 November 2016)
  9. A Level Sample Question‏‎ (14:26, 29 November 2016)
  10. Warren‏‎ (23:40, 30 November 2016)
  11. Rabbit (Sub Class of Animal)‏‎ (23:43, 30 November 2016)
  12. Simulation‏‎ (11:41, 2 December 2016)
  13. Location‏‎ (15:59, 16 December 2016)
  14. Main Section‏‎ (14:36, 17 December 2016)
  15. Array Downsides extended‏‎ (10:15, 18 December 2016)
  16. Libraries‏‎ (10:00, 22 December 2016)
  17. Alter & Drop‏‎ (14:26, 24 December 2016)
  18. Operators‏‎ (21:30, 30 December 2016)
  19. Project Analysis‏‎ (12:36, 3 January 2017)
  20. Project Design‏‎ (12:37, 3 January 2017)
  21. Project Implementation‏‎ (12:38, 3 January 2017)
  22. Project Testing‏‎ (12:38, 3 January 2017)
  23. Project Evaluation‏‎ (12:39, 3 January 2017)
  24. Subroutines - Methods - 2017‏‎ (15:00, 6 February 2017)
  25. Instantiation - 2017‏‎ (15:05, 6 February 2017)
  26. Constants - 2017‏‎ (15:19, 6 February 2017)
  27. Arrays - 2017‏‎ (15:24, 6 February 2017)
  28. Encapsulation - 2017‏‎ (15:25, 6 February 2017)
  29. Inheritance - 2017‏‎ (15:50, 6 February 2017)
  30. Selection - 2017‏‎ (13:11, 7 February 2017)
  31. Animal‏‎ (13:47, 7 February 2017)
  32. Polymorphism - 2017‏‎ (15:28, 13 February 2017)
  33. Fox (Sub Class of Animal)‏‎ (15:54, 13 February 2017)
  34. Make the probability of a rabbit dying increase with age, ie extra 5% per term‏‎ (21:47, 13 February 2017)
  35. Reduce the reproductive rate of a rabbit with age‏‎ (21:54, 13 February 2017)
  36. Constraints for number of animals placed (when option two is selected)‏‎ (22:41, 13 February 2017)
  37. Validation for menu options for the coordinate input‏‎ (22:53, 13 February 2017)
  38. Display a message when a cell with no fox is selected for fox inspection...Adding a loop too‏‎ (23:14, 13 February 2017)
  39. Display a message when a cell with no warren is selected for warren inspection...Adding a loop too‏‎ (23:21, 13 February 2017)
  40. Asymmetry of Power - BE‏‎ (11:20, 16 February 2017)
  41. Challenges facing legislators in the digital age - BE‏‎ (11:20, 16 February 2017)
  42. Software can produce great good but with it come the ability to do great harm - BE‏‎ (11:23, 16 February 2017)
  43. Issues of Scale - BE‏‎ (11:27, 16 February 2017)
  44. Connected warrens - tunnels‏‎ (19:17, 18 February 2017)
  45. GetHowLongToRun - AS 2017‏‎ (10:19, 3 March 2017)
  46. Section B AS 2017‏‎ (10:23, 3 March 2017)
  47. CreateNewField - AS 2017‏‎ (10:25, 3 March 2017)
  48. ReadFile - AS 2017‏‎ (10:26, 3 March 2017)
  49. InitialiseField - AS 2017‏‎ (10:27, 3 March 2017)
  50. Display - AS 2017‏‎ (10:28, 3 March 2017)
  51. CountPlants - AS 2017‏‎ (10:29, 3 March 2017)
  52. SeedLands - AS 2017‏‎ (10:30, 3 March 2017)
  53. SimulateSpring - AS 2017‏‎ (10:32, 3 March 2017)
  54. SimulateSummer - AS 2017‏‎ (10:34, 3 March 2017)
  55. SimulateAutumn - AS 2017‏‎ (10:35, 3 March 2017)
  56. SimulateWinter - AS 2017‏‎ (10:36, 3 March 2017)
  57. SimulateOneYear - AS 2017‏‎ (10:37, 3 March 2017)
  58. Simulation - AS 2017‏‎ (10:39, 3 March 2017)
  59. Main - AS 2017‏‎ (10:40, 3 March 2017)
  60. Challenges facing legislators in the digital age‏‎ (14:29, 5 March 2017)
  61. Contribution Scores‏‎ (17:54, 5 March 2017)
  62. Freedom of Information Act‏‎ (11:17, 6 March 2017)
  63. BCS Code of Conduct‏‎ (11:21, 6 March 2017)
  64. Open Source Initiative‏‎ (11:26, 6 March 2017)
  65. DRM‏‎ (13:22, 9 March 2017)
  66. Section C AS 2017‏‎ (09:59, 10 March 2017)
  67. You can read a file but can't write a file to save it‏‎ (10:42, 10 March 2017)
  68. Linux Foundation‏‎ (13:14, 10 March 2017)
  69. Add code to have Severe Flood in SimulateAutumn‏‎ (13:38, 10 March 2017)
  70. Add a feature to randomly scatter rocks over the field‏‎ (20:56, 11 March 2017)
  71. In InitialiseField the question to load an existing file only accepts Y and not y‏‎ (10:20, 13 March 2017)
  72. Add a way for a disease to kill rabbits in warrens‏‎ (15:13, 13 March 2017)
  73. If a fox eats more food than it needs its reproduction rate/coefficient increases‏‎ (13:18, 14 March 2017)
  74. Add an option on the menu to find the largest warren‏‎ (14:13, 14 March 2017)
  75. Adding and Processing Player Input‏‎ (18:42, 18 March 2017)
  76. Installing MonoGame‏‎ (19:00, 18 March 2017)
  77. Useful Visual Studio Features‏‎ (10:22, 11 April 2017)
  78. The number of years should be between 0 and 5 but no validation takes place‏‎ (11:57, 28 April 2017)
  79. AS 2017 CSharp Skeleton Code‏‎ (09:46, 11 May 2017)
  80. CSharp Skeleton Code‏‎ (14:11, 12 May 2017)
  81. Copyright vs Copyleft‏‎ (14:34, 21 May 2017)
  82. Free Software Foundation‏‎ (14:37, 21 May 2017)
  83. Port Forwarding‏‎ (15:02, 21 May 2017)
  84. Add the code to allow foxes to have a gender‏‎ (12:55, 23 May 2017)
  85. Create a giant warren which allows 200 rabbits‏‎ (10:36, 24 May 2017)
  86. A predator for foxes - eagles‏‎ (07:55, 25 May 2017)
  87. Implementing weather changes that affect animals‏‎ (12:55, 25 May 2017)
  88. Constructors - 2017‏‎ (06:24, 26 May 2017)
  89. Functions - 2017‏‎ (06:28, 26 May 2017)
  90. Parameter Passing - 2017‏‎ (06:35, 26 May 2017)
  91. Abstract - Virtual - Static - 2017‏‎ (06:48, 26 May 2017)
  92. Repetition - 2017‏‎ (07:27, 26 May 2017)
  93. Section C 2017‏‎ (07:34, 26 May 2017)
  94. A fox moves in a random direction if they haven't eaten enough food that turn‏‎ (07:43, 26 May 2017)
  95. Composition - 2017‏‎ (13:48, 28 May 2017)
  96. Allow the capacity of a warren to vary, some warrens may be smaller and other may be larger‏‎ (14:59, 11 June 2017)
  97. If a rabbit is contained within a warren, create a den class for foxes‏‎ (15:02, 13 June 2017)
  98. Section D 2017‏‎ (15:03, 13 June 2017)
  99. Aggregation - 2017‏‎ (11:05, 15 June 2017)
  100. Regulation of Investigatory Powers Act‏‎ (10:18, 16 June 2017)
  101. Copyright, Designs and Patent Act‏‎ (10:20, 16 June 2017)
  102. Rectangle Bounds Collision‏‎ (12:21, 15 September 2017)
  103. PHP Session‏‎ (21:16, 15 September 2017)
  104. Installing MonoDevelop‏‎ (14:11, 21 September 2017)
  105. Game states‏‎ (08:41, 12 October 2017)
  106. GeonBit Class Example‏‎ (10:16, 18 October 2017)
  107. Monkey Tap‏‎ (10:47, 24 October 2017)
  108. Dino‏‎ (10:56, 27 October 2017)
  109. My Full Example of GeonBit & Classes‏‎ (10:55, 30 October 2017)
  110. Creating A Player‏‎ (14:31, 1 November 2017)
  111. QueueOfTiles Variables‏‎ (12:31, 14 November 2017)
  112. QueueOfTiles Constructor‏‎ (12:42, 14 November 2017)
  113. FillHandWithTiles‏‎ (13:08, 14 November 2017)
  114. AddEndOfTurnTiles‏‎ (13:18, 14 November 2017)
  115. CreateTileDirectory‏‎ (13:47, 14 November 2017)
  116. GetNewTileChoice‏‎ (13:54, 14 November 2017)
  117. HaveTurn‏‎ (13:55, 14 November 2017)
  118. PlayGame‏‎ (13:56, 14 November 2017)
  119. Main Section 2018‏‎ (13:59, 14 November 2017)
  120. QueueOfTiles Purpose‏‎ (14:02, 14 November 2017)
  121. LoadAllowedWords‏‎ (14:18, 14 November 2017)
  122. GetChoice‏‎ (14:29, 14 November 2017)
  123. IsEmpty‏‎ (14:31, 14 November 2017)
  124. UpdateScoreWithPenalty‏‎ (14:35, 14 November 2017)
  125. GetScoreForWord‏‎ (14:37, 14 November 2017)
  126. UpdateAfterAllowedWord‏‎ (14:42, 14 November 2017)
  127. Show‏‎ (14:43, 14 November 2017)
  128. DisplayTileValues‏‎ (14:43, 14 November 2017)
  129. Add‏‎ (14:45, 14 November 2017)
  130. DisplayMenu‏‎ (14:45, 14 November 2017)
  131. DisplayTilesInHand‏‎ (14:58, 14 November 2017)
  132. Remove‏‎ (14:59, 14 November 2017)
  133. CheckWordIsValid‏‎ (14:59, 14 November 2017)
  134. CheckWordIsInTiles‏‎ (15:16, 14 November 2017)
  135. GetStartingHand‏‎ (15:27, 14 November 2017)
  136. How would you increase the maximum size of a players hand‏‎ (18:40, 14 November 2017)
  137. If the player spells a ten or more letter word, they should receive a 200 point bonus‏‎ (18:45, 14 November 2017)
  138. If a player enters a number not in the options it is treated as a word‏‎ (21:10, 14 November 2017)
  139. Provide a method for the player to swap their entire hand‏‎ (21:12, 14 November 2017)
  140. If a player presses enter without typing a word it is an invalid move‏‎ (18:24, 15 November 2017)
  141. Unused Variables 2018‏‎ (09:19, 16 November 2017)
  142. DisplayWinner‏‎ (10:06, 16 November 2017)
  143. Section C 2018‏‎ (10:10, 16 November 2017)
  144. Allow a player to buy a vowel for 10 points‏‎ (11:20, 16 November 2017)
  145. Provide a method for the player to swap 5 random tiles from their hand‏‎ (11:27, 16 November 2017)
  146. Ask user to confirm their word choice‏‎ (15:16, 16 November 2017)
  147. Allow players to skip and end their turn‏‎ (09:17, 17 November 2017)
  148. Deduct points from score if invalid word entered‏‎ (10:37, 20 November 2017)
  149. Create a method to list the words available within a given hand‏‎ (11:06, 20 November 2017)
  150. Add the ability to set the player names‏‎ (14:05, 20 November 2017)
  151. Allow players to save the new AllowedWords back into aqawords.txt‏‎ (14:41, 20 November 2017)
  152. Allow players to choose the filename for LoadAllowedWords‏‎ (14:50, 20 November 2017)
  153. Allow players to add new words to the game‏‎ (15:33, 20 November 2017)
  154. 2017 New Spec‏‎ (10:15, 22 November 2017)
  155. 2017 A Level‏‎ (10:20, 22 November 2017)
  156. Section A Prog‏‎ (10:22, 22 November 2017)
  157. Constants - 2018‏‎ (11:18, 30 November 2017)
  158. PHP Arrays‏‎ (11:09, 20 December 2017)
  159. PHP Functions‏‎ (11:17, 20 December 2017)
  160. PHP‏‎ (13:54, 20 December 2017)
  161. PHP more forms‏‎ (14:03, 20 December 2017)
  162. PHP filters‏‎ (09:53, 21 December 2017)
  163. PHP MySQL‏‎ (09:57, 21 December 2017)
  164. Get tile texture from map‏‎ (09:47, 8 February 2018)
  165. Alert the User if aqawords.txt File is Missing‏‎ (10:40, 19 February 2018)
  166. High score table feature‏‎ (11:21, 19 February 2018)
  167. CheckWordIsValid uses a linear search, program a binary search instead‏‎ (15:07, 19 February 2018)
  168. Drawing shapes‏‎ (22:28, 21 February 2018)
  169. Mouse input‏‎ (17:50, 22 February 2018)
  170. Allow users to check the word before they play the word‏‎ (15:04, 23 February 2018)
  171. Moving shapes‏‎ (09:59, 28 February 2018)
  172. Drawing images‏‎ (14:58, 1 March 2018)
  173. Using Sprites‏‎ (17:03, 10 March 2018)
  174. Using classes‏‎ (09:19, 13 March 2018)
  175. Collisions‏‎ (16:14, 14 March 2018)
  176. Drawing a Tiled Map‏‎ (12:11, 28 March 2018)
  177. Creating a game save‏‎ (08:32, 4 May 2018)
  178. Make the letters K V X Y Z Q 4 points instead of the current 3‏‎ (09:39, 14 May 2018)
  179. When a word is valid, display the word and the score for the word‏‎ (09:58, 14 May 2018)
  180. 1, 2, or 3 letter words should incur a penalty‏‎ (10:26, 14 May 2018)
  181. Display list of words (valid and invalid) used by each player at the end of the game‏‎ (09:57, 24 May 2018)
  182. Bonus points at end of game for longest and highest scored words‏‎ (09:59, 24 May 2018)
  183. Display the highest scored word by each player at the end of the game‏‎ (10:24, 24 May 2018)
  184. Time limit when entering choice‏‎ (14:16, 24 May 2018)
  185. The player that has the letter that is closest to “A” will begin the game. A blank tile will win the start of the game‏‎ (15:11, 24 May 2018)
  186. In queue class definition, make use of the IsEmpty method in Show method‏‎ (15:23, 24 May 2018)
  187. Learning languages‏‎ (15:44, 24 May 2018)
  188. Maths and concepts‏‎ (15:45, 24 May 2018)
  189. Inheritance Diagrams‏‎ (21:07, 6 June 2018)
  190. Square.Tiled Class‏‎ (08:27, 8 June 2018)
  191. Half Adder / Full Adder‏‎ (14:35, 10 June 2018)
  192. Private - Public IP Addresses‏‎ (16:24, 10 June 2018)
  193. Network Address Translation‏‎ (16:27, 10 June 2018)
  194. Instructions‏‎ (09:53, 11 June 2018)
  195. Linear Search‏‎ (10:34, 11 June 2018)
  196. Tree Traversals‏‎ (12:36, 11 June 2018)
  197. Reverse Polish‏‎ (12:38, 11 June 2018)
  198. Text Files‏‎ (12:59, 11 June 2018)
  199. Binary Files‏‎ (13:00, 11 June 2018)
  200. Encapsulation‏‎ (13:06, 11 June 2018)
  201. Inheritance‏‎ (13:06, 11 June 2018)
  202. Aggregation & Composition‏‎ (13:12, 11 June 2018)
  203. Constants - Variables - Data Types‏‎ (13:34, 11 June 2018)
  204. Simple Beat Em Up‏‎ (15:05, 13 June 2018)
  205. Animation‏‎ (08:57, 14 June 2018)
  206. SimpleText UI Example‏‎ (09:41, 18 June 2018)
  207. Creating A Project‏‎ (09:52, 18 June 2018)
  208. Mouse or touch control Input‏‎ (10:09, 18 June 2018)
  209. Video Playback‏‎ (09:40, 19 June 2018)
  210. User Input - Python‏‎ (14:36, 19 June 2018)
  211. Exception Handling - Python‏‎ (20:41, 20 June 2018)
  212. File Handling - Python‏‎ (20:55, 20 June 2018)
  213. Section D 2018‏‎ (08:14, 29 June 2018)
  214. Instantiation‏‎ (13:48, 29 June 2018)
  215. Class Definitions‏‎ (13:58, 29 June 2018)
  216. Binary Search‏‎ (14:07, 29 June 2018)
  217. Repetition - Iteration‏‎ (14:20, 29 June 2018)
  218. Selection‏‎ (14:22, 29 June 2018)
  219. Boolean Equations & Circuits‏‎ (14:40, 29 June 2018)
  220. Drawing text‏‎ (17:02, 30 June 2018)
  221. Creating A DIY Interface‏‎ (11:25, 1 July 2018)
  222. PGU Interface‏‎ (13:26, 2 July 2018)
  223. Creating An Instance of Your Player‏‎ (14:42, 2 July 2018)
  224. Using Game Time‏‎ (09:59, 5 July 2018)
  225. Sound & Music‏‎ (10:20, 5 July 2018)
  226. Keyboard input‏‎ (08:27, 6 July 2018)
  227. WxPython Interface‏‎ (13:54, 6 July 2018)
  228. Pyglet Interface‏‎ (14:04, 6 July 2018)
  229. Playing Video‏‎ (14:05, 6 July 2018)
  230. PyGame Platform‏‎ (10:12, 9 July 2018)
  231. Enum in PyGame‏‎ (10:00, 17 July 2018)
  232. Game Save with Shelve‏‎ (14:48, 17 July 2018)
  233. Vectors in PyGame‏‎ (09:04, 18 July 2018)
  234. Lighting Effects‏‎ (18:51, 24 July 2018)
  235. Lidgren.Network‏‎ (13:49, 26 July 2018)
  236. Programming Paradigms‏‎ (09:34, 10 September 2018)
  237. Types of Number‏‎ (14:30, 11 September 2018)
  238. What Is Tkinter?‏‎ (11:47, 14 September 2018)
  239. Creating a Window - Tkinter‏‎ (11:48, 14 September 2018)
  240. Shortest Path‏‎ (11:48, 17 September 2018)
  241. Widgets - Tkinter‏‎ (15:24, 19 September 2018)
  242. Linked Lists - Lists‏‎ (11:41, 4 October 2018)
  243. Steropes Map Widget‏‎ (13:56, 31 October 2018)
  244. Graph Traversals‏‎ (13:30, 15 November 2018)
  245. 2018 New Spec‏‎ (14:54, 4 December 2018)
  246. 2018 A Level‏‎ (14:59, 4 December 2018)
  247. Implement a way to display your inventory‏‎ (13:36, 11 December 2018)
  248. Create a method to dump the data to the screen‏‎ (13:39, 11 December 2018)
  249. Add a command to Eat (you start with an apple in the items)‏‎ (13:55, 11 December 2018)
  250. Add a Drop command to drop an item in the inventory‏‎ (15:31, 11 December 2018)
  251. Add a command to Save to a new gme file‏‎ (12:21, 13 December 2018)
  252. Add to the examine method the ability to examine the room, ie to repeat the description and items‏‎ (12:59, 13 December 2018)
  253. Add the code to use an item as a weapon(truncheon has status of weapon)‏‎ (13:57, 13 December 2018)
  254. Improve change item status method, you can replace but not remove just a single word from the status‏‎ (18:25, 15 December 2018)
  255. Structured Programming‏‎ (15:38, 17 December 2018)
  256. Count the number of player instructions‏‎ (11:02, 18 December 2018)
  257. Limit the number of items that can be held in the inventory‏‎ (11:24, 18 December 2018)
  258. Add a command to Drink (you start with a flask in the items)‏‎ (15:20, 18 December 2018)
  259. Adapt the Use method to switch the torch on and off‏‎ (15:41, 18 December 2018)
  260. Inventory based on size of items‏‎ (15:24, 19 December 2018)
  261. Add a Help command to display a list of possible commands‏‎ (11:33, 20 December 2018)
  262. Records‏‎ (11:52, 20 December 2018)
  263. Data Structures‏‎ (12:00, 20 December 2018)
  264. AS Sample Question‏‎ (10:14, 21 December 2018)
  265. Simple Tower‏‎ (17:54, 5 January 2019)
  266. Assembly Language Check for ODD / EVEN‏‎ (09:13, 14 January 2019)
  267. Using Timers‏‎ (14:22, 22 January 2019)
  268. Flip Flops‏‎ (12:02, 24 January 2019)
  269. Generating and using XNB files‏‎ (08:56, 31 January 2019)
  270. Keyboard Input‏‎ (12:12, 31 January 2019)
  271. Basic Per Pixel Collision‏‎ (12:18, 31 January 2019)
  272. Interrupts‏‎ (09:16, 4 February 2019)
  273. Screen Shake‏‎ (09:48, 10 February 2019)
  274. Bricks‏‎ (14:39, 25 February 2019)
  275. Conversions - Python‏‎ (11:28, 4 March 2019)
  276. Variables - Python‏‎ (11:39, 4 March 2019)
  277. Selection - Python‏‎ (12:38, 4 March 2019)
  278. String Manipulation - Python‏‎ (13:29, 4 March 2019)
  279. Maths Functions - Python‏‎ (14:07, 4 March 2019)
  280. PHP Setup‏‎ (12:46, 14 March 2019)
  281. The Defamation Act‏‎ (16:37, 18 March 2019)
  282. The Official Secrets Act‏‎ (16:46, 18 March 2019)
  283. The Equality Act 2010‏‎ (16:50, 18 March 2019)
  284. The Obscene Publications Act and the Protection of Children Act‏‎ (16:55, 18 March 2019)
  285. The Digital Economy Act‏‎ (13:37, 19 March 2019)
  286. Handling Exceptions‏‎ (12:27, 21 March 2019)
  287. Data in the Digital Age‏‎ (10:38, 24 March 2019)
  288. Asymmetry of Power‏‎ (16:47, 25 March 2019)
  289. Practical Obscurity / Right to be Forgotten‏‎ (16:57, 25 March 2019)
  290. Pervasive Surveillance‏‎ (17:01, 25 March 2019)
  291. Software and their algorithms embed moral and cultural values‏‎ (17:06, 25 March 2019)
  292. Software can produce great good but with it come the ability to do great harm‏‎ (17:09, 25 March 2019)
  293. Issues of Scale‏‎ (17:10, 25 March 2019)
  294. AS 2019 DisplayErrorMessages‏‎ (09:57, 1 April 2019)
  295. AS 2019 SaveGame‏‎ (11:13, 1 April 2019)
  296. AS 2019 TakePiece‏‎ (13:08, 1 April 2019)
  297. Functions/Procedures Understanding‏‎ (15:30, 1 April 2019)
  298. AS 2019 RandomPlayerStarts‏‎ (15:31, 1 April 2019)
  299. AS 2019 DisplayNoOfMoves‏‎ (16:00, 1 April 2019)
  300. AS 2019 go back and select a different piece‏‎ (16:25, 1 April 2019)
  301. AS 2019 DameMovement‏‎ (08:09, 2 April 2019)
  302. AS 2019 Re-enter Filename if incorrect‏‎ (08:25, 2 April 2019)
  303. Explosions‏‎ (08:49, 3 April 2019)
  304. Parallax Scrolling‏‎ (15:03, 3 April 2019)
  305. 2019 AS Skeleton‏‎ (10:04, 5 April 2019)
  306. AS 2019 DisplayNoOfMovesByLiz‏‎ (10:34, 5 April 2019)
  307. Iteration - Python‏‎ (13:28, 6 April 2019)
  308. Subroutines - Python‏‎ (13:29, 6 April 2019)
  309. Global & Parameter Passing - Python‏‎ (13:30, 6 April 2019)
  310. Create sqlite connection‏‎ (20:27, 12 April 2019)
  311. Create a python project in Visual Studio‏‎ (14:00, 30 April 2019)
  312. Creating a virtual environment in Visual Studio‏‎ (14:40, 30 April 2019)
  313. Django management program‏‎ (10:51, 2 May 2019)
  314. Create account edit page in Django‏‎ (21:32, 3 May 2019)
  315. Conversions‏‎ (12:12, 9 May 2019)
  316. ASCII‏‎ (12:17, 9 May 2019)
  317. Caesar / Substitution Cipher‏‎ (12:26, 9 May 2019)
  318. Vernam Cipher‏‎ (12:28, 9 May 2019)
  319. IP6 vs IP4‏‎ (13:07, 9 May 2019)
  320. Politeness of a number‏‎ (10:31, 20 May 2019)
  321. Simple Platform‏‎ (12:34, 22 May 2019)
  322. Unity Tutorials‏‎ (12:40, 22 May 2019)
  323. Setup LiteNetLib‏‎ (11:39, 23 May 2019)
  324. Example LiteNetLib‏‎ (11:40, 23 May 2019)
  325. RPG LiteNetLib‏‎ (14:30, 24 May 2019)
  326. Love - Moving an object‏‎ (13:18, 4 June 2019)
  327. Love - Drawing shapes‏‎ (14:10, 4 June 2019)
  328. Love - Drawing an Image‏‎ (14:33, 4 June 2019)
  329. 2010 Old Spec‏‎ (10:20, 10 June 2019)
  330. PyGame Tutorials‏‎ (08:24, 11 June 2019)
  331. Hello World‏‎ (10:50, 13 June 2019)
  332. SimpleObject class‏‎ (11:03, 13 June 2019)
  333. C++ Syntax‏‎ (12:56, 14 June 2019)
  334. C++ Input & Movement‏‎ (14:17, 14 June 2019)
  335. C++ Creating & Drawing a Map‏‎ (14:31, 14 June 2019)
  336. Pseudo Code‏‎ (08:36, 20 June 2019)
  337. C++ Creating A Project‏‎ (10:11, 20 June 2019)
  338. Introduction‏‎ (10:18, 20 June 2019)
  339. C++ Drawing to the screen‏‎ (10:23, 20 June 2019)
  340. SFML‏‎ (11:44, 25 June 2019)
  341. Love - Animation‏‎ (10:59, 27 June 2019)
  342. Love - Creating a Map‏‎ (08:29, 28 June 2019)
  343. Lua‏‎ (11:26, 4 July 2019)
  344. Using SimpleObject Class‏‎ (09:46, 8 July 2019)
  345. C++ Basics‏‎ (09:46, 8 July 2019)
  346. 2019 New Spec‏‎ (13:13, 9 July 2019)
  347. 2019 A Level‏‎ (13:20, 9 July 2019)
  348. Love - Bomberman Concept‏‎ (11:49, 11 July 2019)
  349. Love - Lemmings Movement‏‎ (12:07, 11 July 2019)
  350. Fundamentals of computer organisation and architecture‏‎ (11:25, 12 July 2019)
  351. Using NAND and NOR Gates‏‎ (10:05, 28 August 2019)
  352. Section D 2019‏‎ (13:12, 2 September 2019)
  353. Installing Visual Studio‏‎ (13:22, 7 September 2019)
  354. Set up Login System in Django‏‎ (08:41, 11 September 2019)
  355. Display data from a model in django‏‎ (12:57, 24 September 2019)
  356. Passing an integer through the url to make a product page‏‎ (14:41, 26 September 2019)
  357. Create a sign up page in Django‏‎ (10:43, 27 September 2019)
  358. Abstract Data Structures‏‎ (12:28, 30 September 2019)
  359. Enforcing unique model entries‏‎ (11:11, 6 October 2019)
  360. Select sqlite queries‏‎ (11:38, 6 October 2019)
  361. Delete data from a model in Django‏‎ (19:43, 7 October 2019)
  362. Queues‏‎ (16:58, 9 October 2019)
  363. PHP Basics‏‎ (14:27, 10 October 2019)
  364. Love - GUI‏‎ (12:39, 14 October 2019)
  365. Fundamentals of data representation‏‎ (13:43, 16 October 2019)
  366. Insert Update Delete sqlite queries‏‎ (14:10, 20 October 2019)
  367. Create table with sqlite‏‎ (14:10, 20 October 2019)
  368. Creating a Flask Web App‏‎ (12:59, 22 October 2019)
  369. Flashing messages in Flask App‏‎ (12:45, 29 October 2019)
  370. Parts of a Flask Web App‏‎ (17:15, 2 November 2019)
  371. Connecting MySQL to Flask Web App‏‎ (17:18, 2 November 2019)
  372. Login and Logout in a Flask App‏‎ (17:20, 2 November 2019)
  373. Computer Networks‏‎ (12:39, 18 November 2019)
  374. Thin Client / Thick Client‏‎ (13:58, 19 November 2019)
  375. Fundamentals of communication and networking‏‎ (12:26, 25 November 2019)
  376. Register and Edit profile in a Flask App‏‎ (16:29, 7 December 2019)
  377. 2020 - Validation on entering text instead of numerical values‏‎ (16:26, 10 December 2019)
  378. 2020 - Validation for entering a numerical value in a range‏‎ (16:37, 10 December 2019)
  379. 2020 - Validation for ensuring values can't be negative (eg fuel cost)‏‎ (16:39, 10 December 2019)
  380. 2020 - Display how many days have passed‏‎ (16:53, 10 December 2019)
  381. 2020 - Display net gain/loss for the companies‏‎ (09:24, 11 December 2019)
  382. 2020 - Ensure costs are displayed in the format £X.XX‏‎ (09:39, 11 December 2019)
  383. 2020 - Add a new event called food scandal, this causes the reputation to fall 20 points‏‎ (12:21, 11 December 2019)
  384. 2020 - Brexit will half the probabilities of households eating out‏‎ (18:19, 14 December 2019)
  385. 2020 - Add a distance variable to each household, they will only use outlets within this distance‏‎ (18:53, 14 December 2019)
  386. 2020 - Households essentially use the closest outlet, make it so the outlet must be within a distance of 20‏‎ (18:57, 14 December 2019)
  387. 2020 - Currently no use is made of GetCapacity, make it so an outlet can only have this number of visitor in day‏‎ (12:40, 16 December 2019)
  388. 2020 - Process multiple days in one go, ie process a week‏‎ (13:02, 16 December 2019)
  389. 2020 - Save a running simulation‏‎ (14:02, 16 December 2019)
  390. 2020 - Option 5 is missing, it could be to merge 2 companies‏‎ (15:29, 17 December 2019)
  391. 2020 - Companies can keep running even though they have a large negative balance, allow companies to go bankrupt and stop trading‏‎ (12:13, 18 December 2019)
  392. 2020 - The probability of eating out is lower on a monday, and high on a friday, saturday & sunday (eg days MOD 7)‏‎ (13:37, 18 December 2019)
  393. 2020 - Option 5 is missing, it could be to remove a company‏‎ (14:06, 18 December 2019)
  394. 2020 - Create a subclass for SmallSettlement‏‎ (09:40, 20 December 2019)
  395. 2020 - Allow outlets to expand by increasing the max capacity‏‎ (09:53, 20 December 2019)
  396. Assembly Language Multiplication‏‎ (13:13, 21 January 2020)
  397. Assembly Language Division‏‎ (13:16, 21 January 2020)
  398. Assembly Language Twos Complement‏‎ (13:19, 21 January 2020)
  399. Assembly Language Logical Shift‏‎ (13:20, 21 January 2020)
  400. Assembly Language IF‏‎ (10:28, 22 January 2020)
  401. Assembly Language IF ELSE‏‎ (10:28, 22 January 2020)
  402. Assembly Language DO WHILE‏‎ (10:29, 22 January 2020)
  403. Assembly Language WHILE‏‎ (10:30, 22 January 2020)
  404. 2020 - Household‏‎ (12:49, 27 January 2020)
  405. 2020 - Settlement‏‎ (13:11, 27 January 2020)
  406. 2020 - LargeSettlement‏‎ (13:20, 27 January 2020)
  407. 2020 - Outlet‏‎ (14:00, 27 January 2020)
  408. Welcome‏‎ (09:44, 29 January 2020)
  409. Passing an integer via URL in Flask App‏‎ (13:46, 13 February 2020)
  410. Enforce login required for page‏‎ (09:55, 25 February 2020)
  411. Returning a 404 error if the value is not in the model data‏‎ (16:30, 18 March 2020)
  412. Subnet Masks‏‎ (19:58, 21 June 2020)
  413. DHCP‏‎ (14:27, 23 June 2020)
  414. Abstract - Virtual - Static‏‎ (11:51, 1 July 2020)
  415. Section D 2020‏‎ (10:10, 3 September 2020)
  416. Section C 2020‏‎ (10:13, 3 September 2020)
  417. 2021 - LESSPiece‏‎ (10:27, 3 September 2020)
  418. 2021 - BarronPiece‏‎ (10:28, 3 September 2020)
  419. 2021 - Player‏‎ (10:31, 3 September 2020)
  420. Private - Protected - Public‏‎ (10:42, 3 September 2020)
  421. 2021 - Hexgrid‏‎ (10:52, 3 September 2020)
  422. 2021 - Program‏‎ (11:30, 3 September 2020)
  423. 2021 - Piece‏‎ (12:49, 3 September 2020)
  424. 2021 - PBDSPiece‏‎ (12:51, 3 September 2020)
  425. 2021 - Tile‏‎ (12:53, 3 September 2020)
  426. 2021-Draw not possible‏‎ (09:34, 4 September 2020)
  427. 2021-Get grid size‏‎ (10:36, 4 September 2020)
  428. 2021-Output tiles in string‏‎ (11:24, 4 September 2020)
  429. 2021-In game help screen‏‎ (12:24, 11 September 2020)
  430. 2021-Save Game‏‎ (14:16, 12 September 2020)
  431. 2021 - Reflection‏‎ (11:05, 24 September 2020)
  432. 2021 - Constructors‏‎ (11:15, 24 September 2020)
  433. 2021 - Static‏‎ (11:25, 24 September 2020)
  434. 2021 - Base‏‎ (11:35, 24 September 2020)
  435. 2021 - Private vs Protected‏‎ (11:50, 24 September 2020)
  436. Number Systems / Number Bases‏‎ (09:23, 25 September 2020)
  437. Addition‏‎ (09:24, 25 September 2020)
  438. Multiplication‏‎ (09:24, 25 September 2020)
  439. Negative Numbers‏‎ (09:25, 25 September 2020)
  440. Subtraction‏‎ (09:26, 25 September 2020)
  441. Fixed Point Numbers‏‎ (09:27, 25 September 2020)
  442. Compression‏‎ (09:27, 25 September 2020)
  443. Floating Point Numbers - Yr 2 Only‏‎ (09:30, 25 September 2020)
  444. Trees‏‎ (09:34, 25 September 2020)
  445. Bitmap Graphics‏‎ (09:35, 25 September 2020)
  446. Select Queries‏‎ (10:59, 28 September 2020)
  447. Insert Queries‏‎ (11:13, 28 September 2020)
  448. Update Queries‏‎ (11:30, 28 September 2020)
  449. Delete Queries‏‎ (11:38, 28 September 2020)
  450. 2021 = Virtual and Override‏‎ (15:37, 28 September 2020)
  451. Section C 2021‏‎ (15:54, 28 September 2020)
  452. 2021 - Virtual and Override‏‎ (15:54, 28 September 2020)
  453. Sound‏‎ (09:34, 4 October 2020)
  454. Create DB & Table Queries‏‎ (09:07, 8 October 2020)
  455. Creating a Model in Django‏‎ (11:18, 22 October 2020)
  456. Connecting sqlite to Flask Web App‏‎ (11:37, 22 October 2020)
  457. HelloWorld - Python‏‎ (01:40, 10 November 2020)
  458. Creating a Django Web App‏‎ (12:45, 18 November 2020)
  459. Basic pygame template‏‎ (15:30, 18 November 2020)
  460. 2020 New Spec‏‎ (11:17, 20 November 2020)
  461. 2020 A Level‏‎ (11:25, 20 November 2020)
  462. Section D 2021‏‎ (16:54, 23 November 2020)
  463. Using SpriteFont‏‎ (14:54, 25 November 2020)
  464. Django in PythonAnywhere‏‎ (15:09, 1 December 2020)
  465. Installing pygame‏‎ (14:27, 2 December 2020)
  466. PyGame RPG‏‎ (15:06, 21 January 2021)
  467. Love - Using a TMX Map‏‎ (11:38, 12 February 2021)
  468. Editing data into a model in Django‏‎ (11:15, 15 March 2021)
  469. Pico 8‏‎ (08:54, 22 April 2021)
  470. Polymorphism‏‎ (09:35, 23 April 2021)
  471. CSharp to Pseudo Code‏‎ (10:11, 23 April 2021)
  472. Bubble Sort‏‎ (10:14, 23 April 2021)
  473. EU Digital Single Market‏‎ (08:35, 27 April 2021)
  474. Data Protection Act‏‎ (09:55, 28 April 2021)
  475. Computer Misuse Act‏‎ (10:00, 28 April 2021)
  476. Images in models and uploading images‏‎ (11:41, 20 May 2021)
  477. 2022 - Program‏‎ (09:25, 1 September 2021)
  478. Myra Example‏‎ (11:10, 14 October 2021)
  479. 2022 - Add a retrieve card‏‎ (12:10, 18 November 2021)
  480. 2022 - When you start the game it automatically loads a saved game, adapt it to ask which game to load‏‎ (12:16, 18 November 2021)
  481. 2022 - You cause an exception if you enter a card number out of the range 1-5‏‎ (12:22, 18 November 2021)
  482. 2022 - Implement a count of the cards remaining in the deck‏‎ (12:23, 18 November 2021)
  483. 2022 - Allow the player to create a new lock‏‎ (17:27, 27 November 2021)
  484. 2022 - Allow the player to choose either a random lock or a specific lock number‏‎ (16:21, 7 December 2021)
  485. 2022 - There is a load game feature but no way of saving a game‏‎ (13:12, 8 December 2021)
  486. Relating models in Django, ie Primary key to Foreign Key‏‎ (10:05, 16 December 2021)
  487. 2022 - No error message is displayed if the user attempts to play two consecutive cards of the same tool type‏‎ (14:00, 22 December 2021)
  488. 2022 - Card‏‎ (14:54, 22 December 2021)
  489. 2022 - ToolCard‏‎ (15:07, 22 December 2021)
  490. 2022 - Add a joker card‏‎ (12:14, 23 December 2021)
  491. 2022 - DifficultyCard‏‎ (12:43, 23 December 2021)
  492. 2022 - Challenge‏‎ (12:49, 23 December 2021)
  493. 2022 - Lock‏‎ (12:52, 23 December 2021)
  494. 2022 - CardCollection‏‎ (12:54, 23 December 2021)
  495. Section C 2022‏‎ (11:50, 24 December 2021)
  496. Section D 2022‏‎ (16:26, 24 January 2022)
  497. Advanced Information Revision Notes‏‎ (09:29, 3 June 2022)
  498. 2022 Paper 1 Revision Quiz‏‎ (17:58, 3 June 2022)
  499. Section A AL‏‎ (10:57, 8 June 2022)
  500. AQA - Comp Sci - A Level - Paper 2‏‎ (13:03, 14 June 2022)

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