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Showing below up to 250 results in range #1 to #250.
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- 2015 Old Spec (00:02, 29 November 2016)
- 2014 Old Spec (09:51, 29 November 2016)
- 2013 Old Spec (09:55, 29 November 2016)
- 2012 Old Spec (09:56, 29 November 2016)
- 2011 Old Spec (11:34, 29 November 2016)
- 2009 Old Spec (11:38, 29 November 2016)
- 2016 New Spec (14:08, 29 November 2016)
- 2016 Old Spec (14:20, 29 November 2016)
- A Level Sample Question (14:26, 29 November 2016)
- Warren (23:40, 30 November 2016)
- Rabbit (Sub Class of Animal) (23:43, 30 November 2016)
- Simulation (11:41, 2 December 2016)
- Location (15:59, 16 December 2016)
- Main Section (14:36, 17 December 2016)
- Array Downsides extended (10:15, 18 December 2016)
- Libraries (10:00, 22 December 2016)
- Alter & Drop (14:26, 24 December 2016)
- Operators (21:30, 30 December 2016)
- Project Analysis (12:36, 3 January 2017)
- Project Design (12:37, 3 January 2017)
- Project Implementation (12:38, 3 January 2017)
- Project Testing (12:38, 3 January 2017)
- Project Evaluation (12:39, 3 January 2017)
- Subroutines - Methods - 2017 (15:00, 6 February 2017)
- Instantiation - 2017 (15:05, 6 February 2017)
- Constants - 2017 (15:19, 6 February 2017)
- Arrays - 2017 (15:24, 6 February 2017)
- Encapsulation - 2017 (15:25, 6 February 2017)
- Inheritance - 2017 (15:50, 6 February 2017)
- Selection - 2017 (13:11, 7 February 2017)
- Animal (13:47, 7 February 2017)
- Polymorphism - 2017 (15:28, 13 February 2017)
- Fox (Sub Class of Animal) (15:54, 13 February 2017)
- Make the probability of a rabbit dying increase with age, ie extra 5% per term (21:47, 13 February 2017)
- Reduce the reproductive rate of a rabbit with age (21:54, 13 February 2017)
- Constraints for number of animals placed (when option two is selected) (22:41, 13 February 2017)
- Validation for menu options for the coordinate input (22:53, 13 February 2017)
- Display a message when a cell with no fox is selected for fox inspection...Adding a loop too (23:14, 13 February 2017)
- Display a message when a cell with no warren is selected for warren inspection...Adding a loop too (23:21, 13 February 2017)
- Asymmetry of Power - BE (11:20, 16 February 2017)
- Challenges facing legislators in the digital age - BE (11:20, 16 February 2017)
- Software can produce great good but with it come the ability to do great harm - BE (11:23, 16 February 2017)
- Issues of Scale - BE (11:27, 16 February 2017)
- Connected warrens - tunnels (19:17, 18 February 2017)
- GetHowLongToRun - AS 2017 (10:19, 3 March 2017)
- Section B AS 2017 (10:23, 3 March 2017)
- CreateNewField - AS 2017 (10:25, 3 March 2017)
- ReadFile - AS 2017 (10:26, 3 March 2017)
- InitialiseField - AS 2017 (10:27, 3 March 2017)
- Display - AS 2017 (10:28, 3 March 2017)
- CountPlants - AS 2017 (10:29, 3 March 2017)
- SeedLands - AS 2017 (10:30, 3 March 2017)
- SimulateSpring - AS 2017 (10:32, 3 March 2017)
- SimulateSummer - AS 2017 (10:34, 3 March 2017)
- SimulateAutumn - AS 2017 (10:35, 3 March 2017)
- SimulateWinter - AS 2017 (10:36, 3 March 2017)
- SimulateOneYear - AS 2017 (10:37, 3 March 2017)
- Simulation - AS 2017 (10:39, 3 March 2017)
- Main - AS 2017 (10:40, 3 March 2017)
- Challenges facing legislators in the digital age (14:29, 5 March 2017)
- Contribution Scores (17:54, 5 March 2017)
- Freedom of Information Act (11:17, 6 March 2017)
- BCS Code of Conduct (11:21, 6 March 2017)
- Open Source Initiative (11:26, 6 March 2017)
- DRM (13:22, 9 March 2017)
- Section C AS 2017 (09:59, 10 March 2017)
- You can read a file but can't write a file to save it (10:42, 10 March 2017)
- Linux Foundation (13:14, 10 March 2017)
- Add code to have Severe Flood in SimulateAutumn (13:38, 10 March 2017)
- Add a feature to randomly scatter rocks over the field (20:56, 11 March 2017)
- In InitialiseField the question to load an existing file only accepts Y and not y (10:20, 13 March 2017)
- Add a way for a disease to kill rabbits in warrens (15:13, 13 March 2017)
- If a fox eats more food than it needs its reproduction rate/coefficient increases (13:18, 14 March 2017)
- Add an option on the menu to find the largest warren (14:13, 14 March 2017)
- Adding and Processing Player Input (18:42, 18 March 2017)
- Installing MonoGame (19:00, 18 March 2017)
- Useful Visual Studio Features (10:22, 11 April 2017)
- The number of years should be between 0 and 5 but no validation takes place (11:57, 28 April 2017)
- AS 2017 CSharp Skeleton Code (09:46, 11 May 2017)
- CSharp Skeleton Code (14:11, 12 May 2017)
- Copyright vs Copyleft (14:34, 21 May 2017)
- Free Software Foundation (14:37, 21 May 2017)
- Port Forwarding (15:02, 21 May 2017)
- Add the code to allow foxes to have a gender (12:55, 23 May 2017)
- Create a giant warren which allows 200 rabbits (10:36, 24 May 2017)
- A predator for foxes - eagles (07:55, 25 May 2017)
- Implementing weather changes that affect animals (12:55, 25 May 2017)
- Constructors - 2017 (06:24, 26 May 2017)
- Functions - 2017 (06:28, 26 May 2017)
- Parameter Passing - 2017 (06:35, 26 May 2017)
- Abstract - Virtual - Static - 2017 (06:48, 26 May 2017)
- Repetition - 2017 (07:27, 26 May 2017)
- Section C 2017 (07:34, 26 May 2017)
- A fox moves in a random direction if they haven't eaten enough food that turn (07:43, 26 May 2017)
- Composition - 2017 (13:48, 28 May 2017)
- Allow the capacity of a warren to vary, some warrens may be smaller and other may be larger (14:59, 11 June 2017)
- If a rabbit is contained within a warren, create a den class for foxes (15:02, 13 June 2017)
- Section D 2017 (15:03, 13 June 2017)
- Aggregation - 2017 (11:05, 15 June 2017)
- Regulation of Investigatory Powers Act (10:18, 16 June 2017)
- Copyright, Designs and Patent Act (10:20, 16 June 2017)
- Rectangle Bounds Collision (12:21, 15 September 2017)
- PHP Session (21:16, 15 September 2017)
- Installing MonoDevelop (14:11, 21 September 2017)
- Game states (08:41, 12 October 2017)
- GeonBit Class Example (10:16, 18 October 2017)
- Monkey Tap (10:47, 24 October 2017)
- Dino (10:56, 27 October 2017)
- My Full Example of GeonBit & Classes (10:55, 30 October 2017)
- Creating A Player (14:31, 1 November 2017)
- QueueOfTiles Variables (12:31, 14 November 2017)
- QueueOfTiles Constructor (12:42, 14 November 2017)
- FillHandWithTiles (13:08, 14 November 2017)
- AddEndOfTurnTiles (13:18, 14 November 2017)
- CreateTileDirectory (13:47, 14 November 2017)
- GetNewTileChoice (13:54, 14 November 2017)
- HaveTurn (13:55, 14 November 2017)
- PlayGame (13:56, 14 November 2017)
- Main Section 2018 (13:59, 14 November 2017)
- QueueOfTiles Purpose (14:02, 14 November 2017)
- LoadAllowedWords (14:18, 14 November 2017)
- GetChoice (14:29, 14 November 2017)
- IsEmpty (14:31, 14 November 2017)
- UpdateScoreWithPenalty (14:35, 14 November 2017)
- GetScoreForWord (14:37, 14 November 2017)
- UpdateAfterAllowedWord (14:42, 14 November 2017)
- Show (14:43, 14 November 2017)
- DisplayTileValues (14:43, 14 November 2017)
- Add (14:45, 14 November 2017)
- DisplayMenu (14:45, 14 November 2017)
- DisplayTilesInHand (14:58, 14 November 2017)
- Remove (14:59, 14 November 2017)
- CheckWordIsValid (14:59, 14 November 2017)
- CheckWordIsInTiles (15:16, 14 November 2017)
- GetStartingHand (15:27, 14 November 2017)
- How would you increase the maximum size of a players hand (18:40, 14 November 2017)
- If the player spells a ten or more letter word, they should receive a 200 point bonus (18:45, 14 November 2017)
- If a player enters a number not in the options it is treated as a word (21:10, 14 November 2017)
- Provide a method for the player to swap their entire hand (21:12, 14 November 2017)
- If a player presses enter without typing a word it is an invalid move (18:24, 15 November 2017)
- Unused Variables 2018 (09:19, 16 November 2017)
- DisplayWinner (10:06, 16 November 2017)
- Section C 2018 (10:10, 16 November 2017)
- Allow a player to buy a vowel for 10 points (11:20, 16 November 2017)
- Provide a method for the player to swap 5 random tiles from their hand (11:27, 16 November 2017)
- Ask user to confirm their word choice (15:16, 16 November 2017)
- Allow players to skip and end their turn (09:17, 17 November 2017)
- Deduct points from score if invalid word entered (10:37, 20 November 2017)
- Create a method to list the words available within a given hand (11:06, 20 November 2017)
- Add the ability to set the player names (14:05, 20 November 2017)
- Allow players to save the new AllowedWords back into aqawords.txt (14:41, 20 November 2017)
- Allow players to choose the filename for LoadAllowedWords (14:50, 20 November 2017)
- Allow players to add new words to the game (15:33, 20 November 2017)
- 2017 New Spec (10:15, 22 November 2017)
- 2017 A Level (10:20, 22 November 2017)
- Section A Prog (10:22, 22 November 2017)
- Constants - 2018 (11:18, 30 November 2017)
- PHP Arrays (11:09, 20 December 2017)
- PHP Functions (11:17, 20 December 2017)
- PHP (13:54, 20 December 2017)
- PHP more forms (14:03, 20 December 2017)
- PHP filters (09:53, 21 December 2017)
- PHP MySQL (09:57, 21 December 2017)
- Get tile texture from map (09:47, 8 February 2018)
- Alert the User if aqawords.txt File is Missing (10:40, 19 February 2018)
- High score table feature (11:21, 19 February 2018)
- CheckWordIsValid uses a linear search, program a binary search instead (15:07, 19 February 2018)
- Drawing shapes (22:28, 21 February 2018)
- Mouse input (17:50, 22 February 2018)
- Allow users to check the word before they play the word (15:04, 23 February 2018)
- Moving shapes (09:59, 28 February 2018)
- Drawing images (14:58, 1 March 2018)
- Using Sprites (17:03, 10 March 2018)
- Using classes (09:19, 13 March 2018)
- Collisions (16:14, 14 March 2018)
- Drawing a Tiled Map (12:11, 28 March 2018)
- Creating a game save (08:32, 4 May 2018)
- Make the letters K V X Y Z Q 4 points instead of the current 3 (09:39, 14 May 2018)
- When a word is valid, display the word and the score for the word (09:58, 14 May 2018)
- 1, 2, or 3 letter words should incur a penalty (10:26, 14 May 2018)
- Display list of words (valid and invalid) used by each player at the end of the game (09:57, 24 May 2018)
- Bonus points at end of game for longest and highest scored words (09:59, 24 May 2018)
- Display the highest scored word by each player at the end of the game (10:24, 24 May 2018)
- Time limit when entering choice (14:16, 24 May 2018)
- The player that has the letter that is closest to “A” will begin the game. A blank tile will win the start of the game (15:11, 24 May 2018)
- In queue class definition, make use of the IsEmpty method in Show method (15:23, 24 May 2018)
- Learning languages (15:44, 24 May 2018)
- Maths and concepts (15:45, 24 May 2018)
- Inheritance Diagrams (21:07, 6 June 2018)
- Square.Tiled Class (08:27, 8 June 2018)
- Half Adder / Full Adder (14:35, 10 June 2018)
- Private - Public IP Addresses (16:24, 10 June 2018)
- Network Address Translation (16:27, 10 June 2018)
- Instructions (09:53, 11 June 2018)
- Linear Search (10:34, 11 June 2018)
- Tree Traversals (12:36, 11 June 2018)
- Reverse Polish (12:38, 11 June 2018)
- Text Files (12:59, 11 June 2018)
- Binary Files (13:00, 11 June 2018)
- Encapsulation (13:06, 11 June 2018)
- Inheritance (13:06, 11 June 2018)
- Aggregation & Composition (13:12, 11 June 2018)
- Constants - Variables - Data Types (13:34, 11 June 2018)
- Simple Beat Em Up (15:05, 13 June 2018)
- Animation (08:57, 14 June 2018)
- SimpleText UI Example (09:41, 18 June 2018)
- Creating A Project (09:52, 18 June 2018)
- Mouse or touch control Input (10:09, 18 June 2018)
- Video Playback (09:40, 19 June 2018)
- User Input - Python (14:36, 19 June 2018)
- Exception Handling - Python (20:41, 20 June 2018)
- File Handling - Python (20:55, 20 June 2018)
- Section D 2018 (08:14, 29 June 2018)
- Instantiation (13:48, 29 June 2018)
- Class Definitions (13:58, 29 June 2018)
- Binary Search (14:07, 29 June 2018)
- Repetition - Iteration (14:20, 29 June 2018)
- Selection (14:22, 29 June 2018)
- Boolean Equations & Circuits (14:40, 29 June 2018)
- Drawing text (17:02, 30 June 2018)
- Creating A DIY Interface (11:25, 1 July 2018)
- PGU Interface (13:26, 2 July 2018)
- Creating An Instance of Your Player (14:42, 2 July 2018)
- Using Game Time (09:59, 5 July 2018)
- Sound & Music (10:20, 5 July 2018)
- Keyboard input (08:27, 6 July 2018)
- WxPython Interface (13:54, 6 July 2018)
- Pyglet Interface (14:04, 6 July 2018)
- Playing Video (14:05, 6 July 2018)
- PyGame Platform (10:12, 9 July 2018)
- Enum in PyGame (10:00, 17 July 2018)
- Game Save with Shelve (14:48, 17 July 2018)
- Vectors in PyGame (09:04, 18 July 2018)
- Lighting Effects (18:51, 24 July 2018)
- Lidgren.Network (13:49, 26 July 2018)
- Programming Paradigms (09:34, 10 September 2018)
- Types of Number (14:30, 11 September 2018)
- What Is Tkinter? (11:47, 14 September 2018)
- Creating a Window - Tkinter (11:48, 14 September 2018)
- Shortest Path (11:48, 17 September 2018)
- Widgets - Tkinter (15:24, 19 September 2018)
- Linked Lists - Lists (11:41, 4 October 2018)
- Steropes Map Widget (13:56, 31 October 2018)
- Graph Traversals (13:30, 15 November 2018)
- 2018 New Spec (14:54, 4 December 2018)
- 2018 A Level (14:59, 4 December 2018)
- Implement a way to display your inventory (13:36, 11 December 2018)
- Create a method to dump the data to the screen (13:39, 11 December 2018)
- Add a command to Eat (you start with an apple in the items) (13:55, 11 December 2018)
- Add a Drop command to drop an item in the inventory (15:31, 11 December 2018)