Difference between revisions of "MonoGame Tutorials"
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[http://opengameart.org/ Open Game Art] | [http://opengameart.org/ Open Game Art] | ||
− | = | + | =Tutorials= |
[https://docs.microsoft.com/en-us/windows/uwp/get-started/get-started-tutorial-game-mg2d Microsoft 2d MonoGame tutorial] | [https://docs.microsoft.com/en-us/windows/uwp/get-started/get-started-tutorial-game-mg2d Microsoft 2d MonoGame tutorial] | ||
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[[Animate the Player]] | [[Animate the Player]] | ||
− | =RPG Tutorial= | + | ==RPG Tutorial== |
[https://roguesharp.wordpress.com/2014/05/18/tutorial-1-roguelike-map-generation-using-roguesharp-and-monogame/ Tutorial 1 – Map Generation] | [https://roguesharp.wordpress.com/2014/05/18/tutorial-1-roguelike-map-generation-using-roguesharp-and-monogame/ Tutorial 1 – Map Generation] | ||
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[https://roguesharp.wordpress.com/2014/08/30/tutorial-6-roguelike-combat-using-roguesharp-and-monogame/ Tutorial 6 – Combat] | [https://roguesharp.wordpress.com/2014/08/30/tutorial-6-roguelike-combat-using-roguesharp-and-monogame/ Tutorial 6 – Combat] | ||
− | =Collision Detection= | + | ==Collision Detection== |
[[Per Pixel Collision]] | [[Per Pixel Collision]] | ||
=Related Skills= | =Related Skills= | ||
[[Generating and using XNB files]] | [[Generating and using XNB files]] |
Revision as of 08:31, 23 August 2017
Contents
Game Resources
MonoGame.Extended
MonoGame.Extended GitHub, you must have MonoGame installed first:
Add functions to MonoGame - including Tiled maps
Alternatively, open your game project and click the project tab and select "Manage NuGet Packages". Within the NuGet package manager search for MonoGame.Extended, you will need to install this plus also:
- MonoGame.Extended.Content.Pipeline
- MonoGame.Extended.Tiled
- MonoGame.Extended.Graphics
MonoGame.Extended Resources:
Tiled
Tiled Website and Download:
Tutorials for using Tiled:
Written Version of Above Tutorials
Game Art
Tileset & game art:
Tutorials
Microsoft 2d MonoGame tutorial
Adventure game tutorial series
XNA YouTube tutorials from same source as above
Tutorial Set 1
You should start by creating a new project, remember to give it a suitable name and test it runs before you start.
Creating An Instance of Your Player
Adding and Processing Player Input
RPG Tutorial
Tutorial 2 – Field-of-View Calculation
Tutorial 3 – Exploring the Map