Difference between revisions of "Bonus points at end of game for longest and highest scored words"
(Created page with "Create four local variables in the main game class. <syntaxhighlight lang="C#"> private static int highestScoredWord = 0; private static string highestScoredWordByPlayer = St...") |
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// Some stuff is here | // Some stuff is here | ||
} | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | Then in play game before displaying the winner, add any earned points. | ||
+ | |||
+ | <syntaxhighlight lang="C#"> | ||
+ | private static void PlayGame(List<string> AllowedWords, Dictionary<char, int> TileDictionary, bool RandomStart, int StartHandSize, int MaxHandSize, int MaxTilesPlayed, int NoOfEndOfTurnTiles) { | ||
+ | // Some Stuff Was Here | ||
+ | |||
+ | if (highestScoredWordByPlayer == "Player One") { | ||
+ | PlayerOneScore += 10; | ||
+ | } else if (highestScoredWordByPlayer == "Player Two") { | ||
+ | PlayerTwoScore += 10; | ||
+ | } | ||
+ | |||
+ | if (longestScoredWordByPlayer == "Player One") { | ||
+ | PlayerOneScore += 10; | ||
+ | } else if (longestScoredWordByPlayer == "Player Two") { | ||
+ | PlayerTwoScore += 10; | ||
+ | } | ||
+ | |||
+ | DisplayWinner(PlayerOneScore, PlayerTwoScore); | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 09:59, 24 May 2018
Create four local variables in the main game class.
private static int highestScoredWord = 0;
private static string highestScoredWordByPlayer = String.Empty;
private static int longestScoredWord = 0;
private static string longestScoredWordByPlayer = String.Empty;
Then in the Have Turn method, after the player has entered a valid choice
private static void HaveTurn(string PlayerName, ref string PlayerTiles, ref int PlayerTilesPlayed, ref int PlayerScore, Dictionary<char, int> TileDictionary, ref QueueOfTiles TileQueue, List<string> AllowedWords, int MaxHandSize, int NoOfEndOfTurnTiles) {
// Some Stuff Was Here
if (ValidWord) {
if (Choice.Length > longestScoredWord) {
longestScoredWord = Choice.Length;
longestScoredWordByPlayer = PlayerName;
}
if (GetScoreForWord(Choice, TileDictionary) > highestScoredWord) {
highestScoredWord = GetScoreForWord(Choice, TileDictionary);
highestScoredWordByPlayer = PlayerName;
}
// Some stuff is here
}
}
Then in play game before displaying the winner, add any earned points.
private static void PlayGame(List<string> AllowedWords, Dictionary<char, int> TileDictionary, bool RandomStart, int StartHandSize, int MaxHandSize, int MaxTilesPlayed, int NoOfEndOfTurnTiles) {
// Some Stuff Was Here
if (highestScoredWordByPlayer == "Player One") {
PlayerOneScore += 10;
} else if (highestScoredWordByPlayer == "Player Two") {
PlayerTwoScore += 10;
}
if (longestScoredWordByPlayer == "Player One") {
PlayerOneScore += 10;
} else if (longestScoredWordByPlayer == "Player Two") {
PlayerTwoScore += 10;
}
DisplayWinner(PlayerOneScore, PlayerTwoScore);
}