Difference between revisions of "Allow users to check the word before they play the word"
Assassin BB (talk | contribs) |
Assassin BB (talk | contribs) |
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− | + | <syntaxhighlight lang=c#> | |
− | + | private static string GetChoice() | |
+ | { | ||
+ | string Choice; | ||
+ | Console.WriteLine(); | ||
+ | Console.WriteLine("Either:"); | ||
+ | Console.WriteLine(" enter the word you would like to play OR"); | ||
+ | Console.WriteLine(" press 1 to display the letter values OR"); | ||
+ | Console.WriteLine(" press 2 to check if word is valid OR"); | ||
+ | Console.WriteLine(" press 4 to view the tile queue OR"); | ||
+ | Console.WriteLine(" press 7 to view your tiles again OR"); | ||
+ | Console.WriteLine(" press 0 to fill hand and stop the game."); | ||
+ | Console.Write("> "); | ||
+ | Choice = Console.ReadLine(); | ||
+ | Console.WriteLine(); | ||
+ | Choice = Choice.ToUpper(); | ||
+ | return Choice; | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | This is adding option 2 which will then let the user check if a word is valid or not without using their turn. | ||
+ | <syntaxhighlight lang=c#> | ||
+ | while (!ValidChoice) | ||
+ | { | ||
+ | Choice = GetChoice(); | ||
+ | if (Choice == "1") | ||
+ | { | ||
+ | DisplayTileValues(TileDictionary, AllowedWords); | ||
+ | } | ||
+ | else if (Choice == "2") | ||
+ | { | ||
+ | bool WordCheck = false; | ||
+ | Console.WriteLine("Enter word"); | ||
+ | Choice = Console.ReadLine(); | ||
+ | Choice = Choice.ToUpper(); | ||
+ | //Choice = GetChoice(); | ||
+ | if (Choice.Length == 0) | ||
+ | { | ||
+ | WordCheck = false; | ||
+ | } | ||
+ | else | ||
+ | { | ||
+ | WordCheck = CheckWordIsInTiles(Choice, PlayerTiles); | ||
+ | } | ||
+ | if (WordCheck) | ||
+ | { | ||
+ | WordCheck = CheckWordIsValid(Choice, AllowedWords); | ||
+ | if (WordCheck) | ||
+ | { | ||
+ | Console.WriteLine(); | ||
+ | Console.WriteLine("Valid word"); | ||
+ | Console.WriteLine(); | ||
+ | |||
+ | } | ||
+ | } | ||
+ | else if (WordCheck == false) | ||
+ | { | ||
+ | Console.WriteLine(); | ||
+ | Console.WriteLine("Not a valid attempt"); | ||
+ | Console.WriteLine(); | ||
+ | } | ||
+ | DisplayTilesInHand(PlayerTiles); | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | This is the code to check if the word is valid. |
Latest revision as of 15:04, 23 February 2018
private static string GetChoice()
{
string Choice;
Console.WriteLine();
Console.WriteLine("Either:");
Console.WriteLine(" enter the word you would like to play OR");
Console.WriteLine(" press 1 to display the letter values OR");
Console.WriteLine(" press 2 to check if word is valid OR");
Console.WriteLine(" press 4 to view the tile queue OR");
Console.WriteLine(" press 7 to view your tiles again OR");
Console.WriteLine(" press 0 to fill hand and stop the game.");
Console.Write("> ");
Choice = Console.ReadLine();
Console.WriteLine();
Choice = Choice.ToUpper();
return Choice;
}
This is adding option 2 which will then let the user check if a word is valid or not without using their turn.
while (!ValidChoice)
{
Choice = GetChoice();
if (Choice == "1")
{
DisplayTileValues(TileDictionary, AllowedWords);
}
else if (Choice == "2")
{
bool WordCheck = false;
Console.WriteLine("Enter word");
Choice = Console.ReadLine();
Choice = Choice.ToUpper();
//Choice = GetChoice();
if (Choice.Length == 0)
{
WordCheck = false;
}
else
{
WordCheck = CheckWordIsInTiles(Choice, PlayerTiles);
}
if (WordCheck)
{
WordCheck = CheckWordIsValid(Choice, AllowedWords);
if (WordCheck)
{
Console.WriteLine();
Console.WriteLine("Valid word");
Console.WriteLine();
}
}
else if (WordCheck == false)
{
Console.WriteLine();
Console.WriteLine("Not a valid attempt");
Console.WriteLine();
}
DisplayTilesInHand(PlayerTiles);
}
This is the code to check if the word is valid.