Difference between revisions of "2021 - PBDSPiece"

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(Things to note)
(Things to note)
 
Line 41: Line 41:
  
 
=Things to note=
 
=Things to note=
Constructor runs the base constructor  as well as setting peiceType, VPValue, & fuelCostMove.
+
Constructor runs the base constructor  as well as setting peiceType, VPValue, & fuelCostOfMove.
  
 
CheckMoveIsValid is overriden in this sub class, because each piece has different rules for movement.
 
CheckMoveIsValid is overriden in this sub class, because each piece has different rules for movement.
  
 
Dig is a method to give this sub class of piece extra functionality.
 
Dig is a method to give this sub class of piece extra functionality.

Latest revision as of 12:51, 3 September 2020

Actual Code

    class PBDSPiece : Piece
    {
        static Random rNoGen = new Random();

        public PBDSPiece(bool player1)
            : base(player1)
        {
            pieceType = "P";
            VPValue = 2;
            fuelCostOfMove = 2;
        }

        public override int CheckMoveIsValid(int distanceBetweenTiles, string startTerrain, string endTerrain)
        {
            if (distanceBetweenTiles != 1 || startTerrain == "~")
            {
                return -1;
            }
            return fuelCostOfMove;
        }

        public int Dig(string terrain)
        {
            if (terrain != "~")
            {
                return 0;
            }
            if (rNoGen.NextDouble() < 0.9)
            {
                return 1;
            }
            else
            {
                return 5;
            }
        }
    }

Things to note

Constructor runs the base constructor as well as setting peiceType, VPValue, & fuelCostOfMove.

CheckMoveIsValid is overriden in this sub class, because each piece has different rules for movement.

Dig is a method to give this sub class of piece extra functionality.