Difference between revisions of "Using classes"

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h = HeroSprite
 
h = HeroSprite
 
h.__init__(h, pos)
 
h.__init__(h, pos)
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</syntaxhighlight>
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 +
We can also create an update method which can be used to update position and so on:
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<syntaxhighlight lang=python>
 +
class HeroSprite(pygame.sprite.Sprite):
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    image = None
 +
 +
    def update(self, new_position):
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        self.rect.topleft = new_position
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 +
    def __init__(self, initial_position):
 +
        pygame.sprite.Sprite.__init__(self) # run the init for the base class
 +
        if HeroSprite.image is None:
 +
            HeroSprite.image = pygame.image.load("hero.png") # load image for sprite
 +
        self.image = HeroSprite.image # set image for the sprite
 +
        self.rect = self.image.get_rect() # set rectangle for sprite
 +
        self.rect.topleft = initial_position # set position to value passed into method
 +
        self.going_down = True # Start going downwards
 +
        self.next_update_time = 0 # update() hasn’t been called yet.
 +
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 14:40, 12 March 2018

Sprite Classes

We can create a new class for a player by creating a sub-class of Sprite. We will then inherit all of the functions of the sprite class. We have also created an init method which must be passed the inital_position of the sprite.

class HeroSprite(pygame.sprite.Sprite):
    image = None

    def __init__(self, initial_position):
        pygame.sprite.Sprite.__init__(self) # run the init for the base class
        if HeroSprite.image is None:
            HeroSprite.image = pygame.image.load("hero.png") # load image for sprite
        self.image = HeroSprite.image # set image for the sprite
        self.rect = self.image.get_rect() # set rectangle for sprite
        self.rect.topleft = initial_position # set position to value passed into method
        self.going_down = True # Start going downwards
        self.next_update_time = 0 # update() hasn’t been called yet.

We will also need to create an instance of the class:

pos = [0,0]
h = HeroSprite
h.__init__(h, pos)

We can also create an update method which can be used to update position and so on:

class HeroSprite(pygame.sprite.Sprite):
    image = None

    def update(self, new_position):
        self.rect.topleft = new_position

    def __init__(self, initial_position):
        pygame.sprite.Sprite.__init__(self) # run the init for the base class
        if HeroSprite.image is None:
            HeroSprite.image = pygame.image.load("hero.png") # load image for sprite
        self.image = HeroSprite.image # set image for the sprite
        self.rect = self.image.get_rect() # set rectangle for sprite
        self.rect.topleft = initial_position # set position to value passed into method
        self.going_down = True # Start going downwards
        self.next_update_time = 0 # update() hasn’t been called yet.