Difference between revisions of "MonoGame Tutorials"
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[[Game states]] | [[Game states]] | ||
+ | [[Using Timers]] | ||
+ | |||
+ | ===Player Class Example=== | ||
[[Creating A Player]] | [[Creating A Player]] | ||
Line 32: | Line 35: | ||
[[Basic Per Pixel Collision]] | [[Basic Per Pixel Collision]] | ||
− | [[ | + | =Using Tiled Maps= |
+ | ===Squared.Tiled=== | ||
+ | [[setup and map example]] | ||
+ | |||
+ | ===TiledSharp=== | ||
+ | [[using a tmx map in monogame]] | ||
+ | |||
+ | ===TiledCS=== | ||
+ | [[Using TiledCS]] | ||
+ | |||
+ | ===TiledNet=== | ||
+ | [[Using TiledNet]] | ||
+ | |||
+ | ===TiledLib=== | ||
+ | [[Using TiledLib]] | ||
+ | |||
+ | =Player Bounds= | ||
+ | [[Player Bounds]] | ||
=Game UI= | =Game UI= | ||
Line 42: | Line 62: | ||
[[Ruminate Example]] | [[Ruminate Example]] | ||
− | === | + | ===Myra=== |
− | + | [[Myra Example]] | |
− | [[ | ||
===Steropes=== | ===Steropes=== | ||
Line 54: | Line 73: | ||
[[SimpleText UI Example]] | [[SimpleText UI Example]] | ||
− | = | + | =Special Effects= |
− | [[ | + | [[Screen Shake]] |
+ | |||
+ | [[Parallax Scrolling]] | ||
+ | |||
+ | [[Explosions]] | ||
+ | |||
+ | [[Field of View / Mask]] | ||
+ | |||
+ | =Networked / Multiplayer= | ||
+ | ===LiteNetLib=== | ||
+ | |||
+ | [[Setup LiteNetLib]] | ||
+ | |||
+ | [[Example LiteNetLib]] | ||
− | + | [[RPG LiteNetLib]] | |
− | |||
− | [[ | ||
− | + | ===Lidgren.Network=== | |
− | [[ | + | [[Lidgren.Network]] |
− | = | + | =Save Game / Check Points= |
− | [[ | + | [[Creating a game save]] |
=Related Skills= | =Related Skills= |
Revision as of 17:30, 29 March 2024
MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on THIS page.
Basic Skills
Player Class Example
Creating An Instance of Your Player
Adding and Processing Player Input
Collision Detection
Using Tiled Maps
Squared.Tiled
TiledSharp
TiledCS
TiledNet
TiledLib
Player Bounds
Game UI
GeonBit
Ruminate
Myra
Steropes
SimpleText UI Example
Special Effects
Networked / Multiplayer
LiteNetLib
Lidgren.Network
Save Game / Check Points
Related Skills
Generating and using XNB files