Difference between revisions of "MonoGame Tutorials"

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MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on  '''[[Section A AL#Fundamentals of programming |THIS]]''' page.
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=Basic Skills=
 
=Basic Skills=
 
[[Creating A Project]]
 
[[Creating A Project]]
 
[[Drawing Shapes]]
 
  
 
[[Using SpriteFont]]
 
[[Using SpriteFont]]
  
 
[[Drawing Textures]]
 
[[Drawing Textures]]
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[[Drawing Shapes]]
  
 
[[Keyboard Input]]
 
[[Keyboard Input]]
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[[Adding and Processing Player Input]]
 
[[Adding and Processing Player Input]]
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[[Using Timers]]
  
 
=Collision Detection=
 
=Collision Detection=
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[[Basic Per Pixel Collision]]
 
[[Basic Per Pixel Collision]]
  
[[Per Pixel Collision |Advanced Per Pixel Collision]]
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=Using Tiled Maps=
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===Squared.Tiled===
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[[setup and map example]]
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[[drawing a layer]]
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[[Get tile texture from map]]
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[[Player Bounds]]
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===TiledSharp===
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[[using a tmx map in monogame]]
  
 
=Game UI=
 
=Game UI=
 
===GeonBit===
 
===GeonBit===
 
[[GeonBit example]]
 
[[GeonBit example]]
 
[[GeonBit Class Example]]
 
 
[[My Full Example of GeonBit & Classes]]
 
  
 
===Ruminate===
 
===Ruminate===
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[[Ruminate Example]]
 
[[Ruminate Example]]
  
===EmptyKeys===
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===Myra===
 
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[[Myra Example]]
[[EmptyKeys Example]]
 
  
 
===Steropes===
 
===Steropes===
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[[Steropes Example]]
 
[[Steropes Example]]
  
===Simple UI===
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[[Steropes Map Widget]]
  
[[Simple UI Example]]
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===SimpleText UI Example===
  
=Save Game / Check Points=
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[[SimpleText UI Example]]
[[Creating a game save]]
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=Special Effects=
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[[Screen Shake]]
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[[Parallax Scrolling]]
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[[Explosions]]
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=Networked / Multiplayer=
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===LiteNetLib===
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[[Setup LiteNetLib]]
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[[Example LiteNetLib]]
  
=Drawing Tiled Maps=
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[[RPG LiteNetLib]]
===Squared.Tiled===
 
[[setup and map example]]
 
  
[[drawing a layer]]
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===Lidgren.Network===
  
[[Get tile texture from map]]
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[[Lidgren.Network]]
  
===TiledSharp===
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=Save Game / Check Points=
[[using a tmx map in monogame]]
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[[Creating a game save]]
  
 
=Related Skills=
 
=Related Skills=
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[[Simple Beat Em Up]]
 
[[Simple Beat Em Up]]
  
=External Tutorials=
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=External Resources=
==Beginner==
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[[External Resources]]
[https://www.youtube.com/playlist?list=PLcQUM4MNvSeTXMdx9peqnNi7RVzQ3jpRC Youtube MonoGame PlayList]
 
 
 
[https://www.pluralsight.com/courses/monogame MonoGame on Pluralsight (Sign up for a free trial)]
 
 
 
[https://www.phstudios.com/monogame-basics-series/ monogame-basics-series]
 
 
 
[https://www.youtube.com/playlist?list=PLV27bZtgVIJqoeHrQq6Mt_S1-Fvq_zzGZ Youtube Tutorial Series]
 
 
 
[https://www.youtube.com/playlist?list=PL667AC2BF84D85779 XNA YouTube tutorials from same source as above]
 
 
 
==Moderate==
 
[http://gameprogrammingadventures.org/a-summoners-tale-series/ Adventure game tutorial series]
 
 
 
[https://www.cs.cornell.edu/courses/cs3152/2014sp/materials/programming.php Degree level MonoGame]
 
 
 
[https://www.phstudios.com/monogame-advanced-series/ monogame-advanced-series]
 
 
 
==Tower Defence==
 
[http://xnatd.blogspot.com/2009/02/ok-so-first-part-of-our-tower-defence.html Tutorial 1 : Drawing the level.]
 
 
 
[http://xnatd.blogspot.com/2009/03/tutorial-2-levels.html Tutorial 2 : Create a Sprite base class.]
 
 
 
[http://xnatd.blogspot.com/2010/09/tutorial-3-enemy-class.html Tutorial 3 : Creating the Enemy class.]
 
 
 
[http://xnatd.blogspot.com/2010/09/tutorial-4-waypoints.html Tutorial 4 : Adding way-points and enemy movement.]
 
 
 
[http://xnatd.blogspot.com/2010/09/tutorial-5-towers.html Tutorial 5 : Making a base Tower class.]
 
 
 
[http://xnatd.blogspot.com/2010/09/tutorial-6-tower-management.html Tutorial 6 : Tower placement and management.]
 
 
 
[http://xnatd.blogspot.com/2010/10/tutorial-7-firepower.html Tutorial 7 : Extending the tower class and adding projectiles.]
 
 
 
[http://xnatd.blogspot.com/2010/10/tutorial-8-waves-featuring-tower.html Tutorial 8 : Adding a wave of enemies.]
 
 
 
[http://xnatd.blogspot.com/2010/10/tutorial-9-multiple-waves.html Tutorial 9 : Adding multiple waves]
 
 
 
[http://xnatd.blogspot.com/2010/12/tutorial-10-creating-basic-gui.html Tutorial 10 : Creating the GUI (Part 1)]
 
 
 
[http://xnatd.blogspot.com/2010/12/tutorial-11-creating-gui-part-2.html Tutorial 11 : Creating the GUI (Part 2)]
 
 
 
[http://xnatd.blogspot.com/2011/01/tutorial-12-adding-new-tower-type.html Tutorial 12 : Adding a New Tower Type]
 
 
 
[http://xnatd.blogspot.com/2011/01/tutorial-13-adding-slow-tower.html Tutorial 13 : Adding the Slow Tower]
 
 
 
[http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html Tutorial 14 : Polishing the Game]
 
 
 
[http://xnatd.blogspot.com/2011/02/tutorial-145-drag-and-drop-towers.html Tutorial 14.5 : Drag and Drop Towers]
 
 
 
===Pathfinding Tutorials : ===
 
 
 
[http://xnatd.blogspot.com/2011/06/pathfinding-tutorial-part-1.html A* Pathfinding Tutorial : Part 1]
 
 
 
[http://xnatd.blogspot.com/2011/08/pathfinding-tutorial-part-2.html A* Pathfinding Tutorial : Part 2]
 
 
 
[http://xnatd.blogspot.com/2011/12/pathfinding-tutorial-part-3.html A* Pathfinding Tutorial : Part 3]
 
 
 
==Platformer==
 
[http://xnafan.net/2013/04/simple-platformer-game-in-xna-tutorial-part-one/ simple platformer game in xna tutorial]
 
 
 
[https://www.youtube.com/playlist?list=PLE500D63CA505443B XNA Platformer Made Easy (YouTube)]
 
 
 
==RPG==
 
[https://www.youtube.com/playlist?list=PLHJE4y54mpC5hrlDv8yFHPfrSNhqFoA0h MonoGame RPG Made Easy (YouTube)]
 
 
 
===Tutorial Series===
 
[https://roguesharp.wordpress.com/2014/05/18/tutorial-1-roguelike-map-generation-using-roguesharp-and-monogame/ Tutorial 1 – Map Generation]
 
 
 
[https://roguesharp.wordpress.com/2014/05/24/tutorial-2-roguelike-field-of-view-calculation-using-roguesharp-and-monogame/ Tutorial 2 – Field-of-View Calculation]
 
 
 
[https://roguesharp.wordpress.com/2014/05/30/tutorial-3-roguelike-map-exploration-using-roguesharp-and-monogame/ Tutorial 3 – Exploring the Map]
 
 
 
[https://roguesharp.wordpress.com/2014/06/09/tutorial-4-roguelike-pathfinding-using-roguesharp-and-monogame/ Tutorial 4 – Pathfinding]
 
 
 
[https://roguesharp.wordpress.com/2014/07/13/tutorial-5-creating-a-2d-camera-with-pan-and-zoom-in-monogame/ Tutorial 5 – 2D Camera Setup]
 
 
 
[https://roguesharp.wordpress.com/2014/08/30/tutorial-6-roguelike-combat-using-roguesharp-and-monogame/ Tutorial 6 – Combat]
 
 
 
=Game Resources=
 
==Game Art==
 
===Home Page===
 
[http://opengameart.org/ Open Game Art]
 
 
 
==Tiled==
 
===Tiled Website and Download===
 
 
 
[http://www.mapeditor.org/ Tiled Map Editor]
 
 
 
===Tutorials for using Tiled===
 
 
 
[http://doc.mapeditor.org/ Offical Tiled Tutorials]
 
 
 
[https://gamedevelopment.tutsplus.com/tutorials/introduction-to-tiled-map-editor-a-platform-agnostic-tool-for-level-maps--gamedev-2838 Tiled Basics]
 
 
 
[https://www.youtube.com/playlist?list=PLpWTFopWU5f3xgvztkivtEcYmocD-Xigt Tiled Youtube Playlist Series]
 
 
 
[http://www.gamefromscratch.com/post/2014/04/15/A-quick-look-at-Tiled-An-open-source-2D-level-editor.aspx Written Version of Above Tutorials]
 
 
 
==MonoGame.Extended==
 
===Install Method 1===
 
MonoGame.Extended GitHub, you must have MonoGame installed first, get it from here:
 
 
 
[https://github.com/craftworkgames/MonoGame.Extended Add functions to MonoGame - including Tiled maps]
 
 
 
===Install Method 2===
 
Alternatively, open your game project and click the project tab and select "Manage NuGet Packages". Within the NuGet package manager search for MonoGame.Extended, you will need to install this plus also:
 
 
 
#MonoGame.Extended.Content.Pipeline
 
#MonoGame.Extended.Tiled
 
#MonoGame.Extended.Graphics
 
 
 
These may also require some setup, read the '''readme.txt''' files when the new packages are installed.
 
 
 
===MonoGame.Extended Resources===
 
 
 
[http://community.monogame.net/c/extended MonoGame.Extended Forum]
 
 
 
[http://craftworkgames.github.io/MonoGame.Extended/ MonoGame.Extended Wiki]
 

Revision as of 08:56, 8 July 2019