GetScoreForWord

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        private static int GetScoreForWord(string Word, Dictionary<char, int> TileDictionary)
        {
            int Score = 0;
            for (int Count = 0; Count < Word.Length; Count++)
            {
                Score = Score + TileDictionary[Word[Count]];
            }
            if (Word.Length > 7)
            {
                Score = Score + 20;
            }
            else if (Word.Length > 5)
            {
                Score = Score + 5;
            }
            return Score;
        }

The above section of code will use a 'for' loop in order to calculate the score, by going through the word one letter at a time and adding points based on the letter used. An additional five points are rewarded for words longer than five letters, and an additional 20 are rewarded for words longer than 7. The loop will only run until the count is equal to or greater than the length of the word.